(FPCore (x y z t a b) :precision binary64 (+ (+ (* x y) (* z t)) (* a b)))
(FPCore (x y z t a b) :precision binary64 (fma a b (fma y x (* t z))))
double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * t)) + (a * b);
}
double code(double x, double y, double z, double t, double a, double b) {
return fma(a, b, fma(y, x, (t * z)));
}
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * t)) + Float64(a * b)) end
function code(x, y, z, t, a, b) return fma(a, b, fma(y, x, Float64(t * z))) end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] + N[(a * b), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_] := N[(a * b + N[(y * x + N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\left(x \cdot y + z \cdot t\right) + a \cdot b
\mathsf{fma}\left(a, b, \mathsf{fma}\left(y, x, t \cdot z\right)\right)
Initial program 0.0
Simplified0.0
Taylor expanded in a around 0 0.0
Simplified0.0
Taylor expanded in x around 0 0.0
Simplified0.0
Final simplification0.0
herbie shell --seed 2022213
(FPCore (x y z t a b)
:name "Linear.V3:$cdot from linear-1.19.1.3, B"
:precision binary64
(+ (+ (* x y) (* z t)) (* a b)))