(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
(FPCore (a b c)
:precision binary64
(let* ((t_0 (/ (- (sqrt (- (* b b) (* (* 4.0 a) c))) b) (* a 2.0))))
(if (<= t_0 -200.0)
t_0
(-
(fma
-2.0
(/ (* (pow c 3.0) (* a a)) (pow b 5.0))
(* -0.25 (* (/ (pow a 3.0) b) (* (/ (pow c 4.0) (pow b 6.0)) 20.0))))
(fma (/ (* c c) (pow b 3.0)) a (/ c b))))))double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
double code(double a, double b, double c) {
double t_0 = (sqrt(((b * b) - ((4.0 * a) * c))) - b) / (a * 2.0);
double tmp;
if (t_0 <= -200.0) {
tmp = t_0;
} else {
tmp = fma(-2.0, ((pow(c, 3.0) * (a * a)) / pow(b, 5.0)), (-0.25 * ((pow(a, 3.0) / b) * ((pow(c, 4.0) / pow(b, 6.0)) * 20.0)))) - fma(((c * c) / pow(b, 3.0)), a, (c / b));
}
return tmp;
}
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function code(a, b, c) t_0 = Float64(Float64(sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c))) - b) / Float64(a * 2.0)) tmp = 0.0 if (t_0 <= -200.0) tmp = t_0; else tmp = Float64(fma(-2.0, Float64(Float64((c ^ 3.0) * Float64(a * a)) / (b ^ 5.0)), Float64(-0.25 * Float64(Float64((a ^ 3.0) / b) * Float64(Float64((c ^ 4.0) / (b ^ 6.0)) * 20.0)))) - fma(Float64(Float64(c * c) / (b ^ 3.0)), a, Float64(c / b))); end return tmp end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
code[a_, b_, c_] := Block[{t$95$0 = N[(N[(N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -200.0], t$95$0, N[(N[(-2.0 * N[(N[(N[Power[c, 3.0], $MachinePrecision] * N[(a * a), $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision] + N[(-0.25 * N[(N[(N[Power[a, 3.0], $MachinePrecision] / b), $MachinePrecision] * N[(N[(N[Power[c, 4.0], $MachinePrecision] / N[Power[b, 6.0], $MachinePrecision]), $MachinePrecision] * 20.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(c * c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision] * a + N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\begin{array}{l}
t_0 := \frac{\sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c} - b}{a \cdot 2}\\
\mathbf{if}\;t_0 \leq -200:\\
\;\;\;\;t_0\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-2, \frac{{c}^{3} \cdot \left(a \cdot a\right)}{{b}^{5}}, -0.25 \cdot \left(\frac{{a}^{3}}{b} \cdot \left(\frac{{c}^{4}}{{b}^{6}} \cdot 20\right)\right)\right) - \mathsf{fma}\left(\frac{c \cdot c}{{b}^{3}}, a, \frac{c}{b}\right)\\
\end{array}
if (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) < -200Initial program 7.8
if -200 < (/.f64 (+.f64 (neg.f64 b) (sqrt.f64 (-.f64 (*.f64 b b) (*.f64 (*.f64 4 a) c)))) (*.f64 2 a)) Initial program 29.4
Simplified29.3
Taylor expanded in a around 0 5.1
Simplified5.1
Final simplification5.2
herbie shell --seed 2022212
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))