Average Error: 0.0 → 0.0
Time: 1.8s
Precision: binary64
\[x - y \cdot z \]
\[\left(x - y \cdot z\right) + \mathsf{fma}\left(-y, z, y \cdot z\right) \]
(FPCore (x y z) :precision binary64 (- x (* y z)))
(FPCore (x y z) :precision binary64 (+ (- x (* y z)) (fma (- y) z (* y z))))
double code(double x, double y, double z) {
	return x - (y * z);
}
double code(double x, double y, double z) {
	return (x - (y * z)) + fma(-y, z, (y * z));
}
function code(x, y, z)
	return Float64(x - Float64(y * z))
end
function code(x, y, z)
	return Float64(Float64(x - Float64(y * z)) + fma(Float64(-y), z, Float64(y * z)))
end
code[x_, y_, z_] := N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] + N[((-y) * z + N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x - y \cdot z
\left(x - y \cdot z\right) + \mathsf{fma}\left(-y, z, y \cdot z\right)

Error

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x + y \cdot z}{\frac{x + y \cdot z}{x - y \cdot z}} \]

Derivation

  1. Initial program 0.0

    \[x - y \cdot z \]
  2. Applied egg-rr0.0

    \[\leadsto \color{blue}{\left(x - y \cdot z\right) + \mathsf{fma}\left(-y, z, y \cdot z\right)} \]
  3. Final simplification0.0

    \[\leadsto \left(x - y \cdot z\right) + \mathsf{fma}\left(-y, z, y \cdot z\right) \]

Reproduce

herbie shell --seed 2022212 
(FPCore (x y z)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, C"
  :precision binary64

  :herbie-target
  (/ (+ x (* y z)) (/ (+ x (* y z)) (- x (* y z))))

  (- x (* y z)))