(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (fma n0_i (- 1.0 u) (* u n1_i))))
(fma
(* normAngle normAngle)
(fma
-0.16666666666666666
(* n0_i (pow (- 1.0 u) 3.0))
(* 0.16666666666666666 t_0))
t_0)))float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = fmaf(n0_i, (1.0f - u), (u * n1_i));
return fmaf((normAngle * normAngle), fmaf(-0.16666666666666666f, (n0_i * powf((1.0f - u), 3.0f)), (0.16666666666666666f * t_0)), t_0);
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i)) end
function code(normAngle, u, n0_i, n1_i) t_0 = fma(n0_i, Float32(Float32(1.0) - u), Float32(u * n1_i)) return fma(Float32(normAngle * normAngle), fma(Float32(-0.16666666666666666), Float32(n0_i * (Float32(Float32(1.0) - u) ^ Float32(3.0))), Float32(Float32(0.16666666666666666) * t_0)), t_0) end
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\begin{array}{l}
t_0 := \mathsf{fma}\left(n0_i, 1 - u, u \cdot n1_i\right)\\
\mathsf{fma}\left(normAngle \cdot normAngle, \mathsf{fma}\left(-0.16666666666666666, n0_i \cdot {\left(1 - u\right)}^{3}, 0.16666666666666666 \cdot t_0\right), t_0\right)
\end{array}
Initial program 0.9
Taylor expanded in u around 0 0.9
Simplified0.4
Taylor expanded in u around inf 8.2
Simplified0.3
Taylor expanded in normAngle around 0 0.4
Simplified0.3
Final simplification0.3
herbie shell --seed 2022211
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))