(FPCore (x y) :precision binary64 (/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))
(FPCore (x y) :precision binary64 (* (- 1.0 x) (/ (fma -0.3333333333333333 x 1.0) y)))
double code(double x, double y) {
return ((1.0 - x) * (3.0 - x)) / (y * 3.0);
}
double code(double x, double y) {
return (1.0 - x) * (fma(-0.3333333333333333, x, 1.0) / y);
}
function code(x, y) return Float64(Float64(Float64(1.0 - x) * Float64(3.0 - x)) / Float64(y * 3.0)) end
function code(x, y) return Float64(Float64(1.0 - x) * Float64(fma(-0.3333333333333333, x, 1.0) / y)) end
code[x_, y_] := N[(N[(N[(1.0 - x), $MachinePrecision] * N[(3.0 - x), $MachinePrecision]), $MachinePrecision] / N[(y * 3.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(1.0 - x), $MachinePrecision] * N[(N[(-0.3333333333333333 * x + 1.0), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\frac{\left(1 - x\right) \cdot \left(3 - x\right)}{y \cdot 3}
\left(1 - x\right) \cdot \frac{\mathsf{fma}\left(-0.3333333333333333, x, 1\right)}{y}
| Original | 5.7 |
|---|---|
| Target | 0.1 |
| Herbie | 0.2 |
Initial program 5.7
Simplified0.4
Taylor expanded in x around 0 0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2022211
(FPCore (x y)
:name "Diagrams.TwoD.Arc:bezierFromSweepQ1 from diagrams-lib-1.3.0.3"
:precision binary64
:herbie-target
(* (/ (- 1.0 x) y) (/ (- 3.0 x) 3.0))
(/ (* (- 1.0 x) (- 3.0 x)) (* y 3.0)))