(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
(FPCore (x y z t)
:precision binary64
(if (<= z -1e+153)
(fma
x
x
(fma (* z y) (* z -4.0) (fma (* z y) (* z -4.0) (* z (* z (* y 4.0))))))
(if (<= z 1e+140)
(fma y (* -4.0 (- (* z z) t)) (* x x))
(+ (* x x) (* (* z y) (* z -4.0))))))double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -1e+153) {
tmp = fma(x, x, fma((z * y), (z * -4.0), fma((z * y), (z * -4.0), (z * (z * (y * 4.0))))));
} else if (z <= 1e+140) {
tmp = fma(y, (-4.0 * ((z * z) - t)), (x * x));
} else {
tmp = (x * x) + ((z * y) * (z * -4.0));
}
return tmp;
}
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function code(x, y, z, t) tmp = 0.0 if (z <= -1e+153) tmp = fma(x, x, fma(Float64(z * y), Float64(z * -4.0), fma(Float64(z * y), Float64(z * -4.0), Float64(z * Float64(z * Float64(y * 4.0)))))); elseif (z <= 1e+140) tmp = fma(y, Float64(-4.0 * Float64(Float64(z * z) - t)), Float64(x * x)); else tmp = Float64(Float64(x * x) + Float64(Float64(z * y) * Float64(z * -4.0))); end return tmp end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := If[LessEqual[z, -1e+153], N[(x * x + N[(N[(z * y), $MachinePrecision] * N[(z * -4.0), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] * N[(z * -4.0), $MachinePrecision] + N[(z * N[(z * N[(y * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1e+140], N[(y * N[(-4.0 * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision], N[(N[(x * x), $MachinePrecision] + N[(N[(z * y), $MachinePrecision] * N[(z * -4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\begin{array}{l}
\mathbf{if}\;z \leq -1 \cdot 10^{+153}:\\
\;\;\;\;\mathsf{fma}\left(x, x, \mathsf{fma}\left(z \cdot y, z \cdot -4, \mathsf{fma}\left(z \cdot y, z \cdot -4, z \cdot \left(z \cdot \left(y \cdot 4\right)\right)\right)\right)\right)\\
\mathbf{elif}\;z \leq 10^{+140}:\\
\;\;\;\;\mathsf{fma}\left(y, -4 \cdot \left(z \cdot z - t\right), x \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;x \cdot x + \left(z \cdot y\right) \cdot \left(z \cdot -4\right)\\
\end{array}
| Original | 6.1 |
|---|---|
| Target | 6.1 |
| Herbie | 0.1 |
if z < -1e153Initial program 62.5
Taylor expanded in z around inf 62.5
Simplified0.3
Applied egg-rr0.3
if -1e153 < z < 1.00000000000000006e140Initial program 0.1
Simplified0.1
if 1.00000000000000006e140 < z Initial program 54.1
Taylor expanded in z around inf 54.4
Simplified0.5
Final simplification0.1
herbie shell --seed 2022211
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))