(FPCore (a b_2 c) :precision binary64 (/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -4e+75)
(* -2.0 (/ b_2 a))
(if (<= b_2 1.62e-62)
(/ (- (sqrt (- (* b_2 b_2) (* a c))) b_2) a)
(* -0.5 (/ c b_2)))))double code(double a, double b_2, double c) {
return (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
}
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e+75) {
tmp = -2.0 * (b_2 / a);
} else if (b_2 <= 1.62e-62) {
tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a
end function
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-4d+75)) then
tmp = (-2.0d0) * (b_2 / a)
else if (b_2 <= 1.62d-62) then
tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a
else
tmp = (-0.5d0) * (c / b_2)
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
return (-b_2 + Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -4e+75) {
tmp = -2.0 * (b_2 / a);
} else if (b_2 <= 1.62e-62) {
tmp = (Math.sqrt(((b_2 * b_2) - (a * c))) - b_2) / a;
} else {
tmp = -0.5 * (c / b_2);
}
return tmp;
}
def code(a, b_2, c): return (-b_2 + math.sqrt(((b_2 * b_2) - (a * c)))) / a
def code(a, b_2, c): tmp = 0 if b_2 <= -4e+75: tmp = -2.0 * (b_2 / a) elif b_2 <= 1.62e-62: tmp = (math.sqrt(((b_2 * b_2) - (a * c))) - b_2) / a else: tmp = -0.5 * (c / b_2) return tmp
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) + sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -4e+75) tmp = Float64(-2.0 * Float64(b_2 / a)); elseif (b_2 <= 1.62e-62) tmp = Float64(Float64(sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c))) - b_2) / a); else tmp = Float64(-0.5 * Float64(c / b_2)); end return tmp end
function tmp = code(a, b_2, c) tmp = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a; end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -4e+75) tmp = -2.0 * (b_2 / a); elseif (b_2 <= 1.62e-62) tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a; else tmp = -0.5 * (c / b_2); end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) + N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -4e+75], N[(-2.0 * N[(b$95$2 / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[b$95$2, 1.62e-62], N[(N[(N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b$95$2), $MachinePrecision] / a), $MachinePrecision], N[(-0.5 * N[(c / b$95$2), $MachinePrecision]), $MachinePrecision]]]
\frac{\left(-b_2\right) + \sqrt{b_2 \cdot b_2 - a \cdot c}}{a}
\begin{array}{l}
\mathbf{if}\;b_2 \leq -4 \cdot 10^{+75}:\\
\;\;\;\;-2 \cdot \frac{b_2}{a}\\
\mathbf{elif}\;b_2 \leq 1.62 \cdot 10^{-62}:\\
\;\;\;\;\frac{\sqrt{b_2 \cdot b_2 - a \cdot c} - b_2}{a}\\
\mathbf{else}:\\
\;\;\;\;-0.5 \cdot \frac{c}{b_2}\\
\end{array}
Results
if b_2 < -3.99999999999999971e75Initial program 42.1
Simplified42.1
Applied egg-rr42.1
Taylor expanded in b_2 around -inf 4.8
if -3.99999999999999971e75 < b_2 < 1.6199999999999999e-62Initial program 13.6
Simplified13.6
if 1.6199999999999999e-62 < b_2 Initial program 53.9
Simplified53.9
Applied egg-rr57.5
Taylor expanded in b_2 around inf 9.2
Final simplification10.4
herbie shell --seed 2022211
(FPCore (a b_2 c)
:name "quad2p (problem 3.2.1, positive)"
:precision binary64
(/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))