(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
(+
n0_i
(*
n0_i
(*
(* u normAngle)
(- (* (* u normAngle) -0.5) (/ (cos normAngle) (sin normAngle))))))
(*
(+
(/ normAngle (/ (sin normAngle) u))
(* -0.16666666666666666 (/ (pow (* u normAngle) 3.0) (sin normAngle))))
n1_i)))float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i + (n0_i * ((u * normAngle) * (((u * normAngle) * -0.5f) - (cosf(normAngle) / sinf(normAngle)))))) + (((normAngle / (sinf(normAngle) / u)) + (-0.16666666666666666f * (powf((u * normAngle), 3.0f) / sinf(normAngle)))) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((sin(((1.0e0 - u) * normangle)) * (1.0e0 / sin(normangle))) * n0_i) + ((sin((u * normangle)) * (1.0e0 / sin(normangle))) * n1_i)
end function
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i + (n0_i * ((u * normangle) * (((u * normangle) * (-0.5e0)) - (cos(normangle) / sin(normangle)))))) + (((normangle / (sin(normangle) / u)) + ((-0.16666666666666666e0) * (((u * normangle) ** 3.0e0) / sin(normangle)))) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i)) end
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i + Float32(n0_i * Float32(Float32(u * normAngle) * Float32(Float32(Float32(u * normAngle) * Float32(-0.5)) - Float32(cos(normAngle) / sin(normAngle)))))) + Float32(Float32(Float32(normAngle / Float32(sin(normAngle) / u)) + Float32(Float32(-0.16666666666666666) * Float32((Float32(u * normAngle) ^ Float32(3.0)) / sin(normAngle)))) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((sin(((single(1.0) - u) * normAngle)) * (single(1.0) / sin(normAngle))) * n0_i) + ((sin((u * normAngle)) * (single(1.0) / sin(normAngle))) * n1_i); end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i + (n0_i * ((u * normAngle) * (((u * normAngle) * single(-0.5)) - (cos(normAngle) / sin(normAngle)))))) + (((normAngle / (sin(normAngle) / u)) + (single(-0.16666666666666666) * (((u * normAngle) ^ single(3.0)) / sin(normAngle)))) * n1_i); end
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\left(n0_i + n0_i \cdot \left(\left(u \cdot normAngle\right) \cdot \left(\left(u \cdot normAngle\right) \cdot -0.5 - \frac{\cos normAngle}{\sin normAngle}\right)\right)\right) + \left(\frac{normAngle}{\frac{\sin normAngle}{u}} + -0.16666666666666666 \cdot \frac{{\left(u \cdot normAngle\right)}^{3}}{\sin normAngle}\right) \cdot n1_i
Results
Initial program 0.9
Taylor expanded in u around 0 0.8
Simplified0.4
Taylor expanded in u around 0 0.3
Simplified0.2
Taylor expanded in u around 0 1.9
Simplified0.2
Applied egg-rr0.2
Final simplification0.2
herbie shell --seed 2022210
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))