(FPCore (x.re x.im) :precision binary64 (+ (* (- (* x.re x.re) (* x.im x.im)) x.im) (* (+ (* x.re x.im) (* x.im x.re)) x.re)))
(FPCore (x.re x.im) :precision binary64 (fma (* x.re (* x.im 3.0)) x.re (- (pow x.im 3.0))))
double code(double x_46_re, double x_46_im) {
return (((x_46_re * x_46_re) - (x_46_im * x_46_im)) * x_46_im) + (((x_46_re * x_46_im) + (x_46_im * x_46_re)) * x_46_re);
}
double code(double x_46_re, double x_46_im) {
return fma((x_46_re * (x_46_im * 3.0)), x_46_re, -pow(x_46_im, 3.0));
}
function code(x_46_re, x_46_im) return Float64(Float64(Float64(Float64(x_46_re * x_46_re) - Float64(x_46_im * x_46_im)) * x_46_im) + Float64(Float64(Float64(x_46_re * x_46_im) + Float64(x_46_im * x_46_re)) * x_46_re)) end
function code(x_46_re, x_46_im) return fma(Float64(x_46_re * Float64(x_46_im * 3.0)), x_46_re, Float64(-(x_46_im ^ 3.0))) end
code[x$46$re_, x$46$im_] := N[(N[(N[(N[(x$46$re * x$46$re), $MachinePrecision] - N[(x$46$im * x$46$im), $MachinePrecision]), $MachinePrecision] * x$46$im), $MachinePrecision] + N[(N[(N[(x$46$re * x$46$im), $MachinePrecision] + N[(x$46$im * x$46$re), $MachinePrecision]), $MachinePrecision] * x$46$re), $MachinePrecision]), $MachinePrecision]
code[x$46$re_, x$46$im_] := N[(N[(x$46$re * N[(x$46$im * 3.0), $MachinePrecision]), $MachinePrecision] * x$46$re + (-N[Power[x$46$im, 3.0], $MachinePrecision])), $MachinePrecision]
\left(x.re \cdot x.re - x.im \cdot x.im\right) \cdot x.im + \left(x.re \cdot x.im + x.im \cdot x.re\right) \cdot x.re
\mathsf{fma}\left(x.re \cdot \left(x.im \cdot 3\right), x.re, -{x.im}^{3}\right)
| Original | 7.6 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 7.6
Simplified7.6
Applied egg-rr0.2
Final simplification0.2
herbie shell --seed 2022210
(FPCore (x.re x.im)
:name "math.cube on complex, imaginary part"
:precision binary64
:herbie-target
(+ (* (* x.re x.im) (* 2.0 x.re)) (* (* x.im (- x.re x.im)) (+ x.re x.im)))
(+ (* (- (* x.re x.re) (* x.im x.im)) x.im) (* (+ (* x.re x.im) (* x.im x.re)) x.re)))