(FPCore (x y z t) :precision binary64 (- (* x x) (* (* y 4.0) (- (* z z) t))))
(FPCore (x y z t) :precision binary64 (fma (* y (* -4.0 z)) z (fma y (* t 4.0) (* x x))))
double code(double x, double y, double z, double t) {
return (x * x) - ((y * 4.0) * ((z * z) - t));
}
double code(double x, double y, double z, double t) {
return fma((y * (-4.0 * z)), z, fma(y, (t * 4.0), (x * x)));
}
function code(x, y, z, t) return Float64(Float64(x * x) - Float64(Float64(y * 4.0) * Float64(Float64(z * z) - t))) end
function code(x, y, z, t) return fma(Float64(y * Float64(-4.0 * z)), z, fma(y, Float64(t * 4.0), Float64(x * x))) end
code[x_, y_, z_, t_] := N[(N[(x * x), $MachinePrecision] - N[(N[(y * 4.0), $MachinePrecision] * N[(N[(z * z), $MachinePrecision] - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := N[(N[(y * N[(-4.0 * z), $MachinePrecision]), $MachinePrecision] * z + N[(y * N[(t * 4.0), $MachinePrecision] + N[(x * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot x - \left(y \cdot 4\right) \cdot \left(z \cdot z - t\right)
\mathsf{fma}\left(y \cdot \left(-4 \cdot z\right), z, \mathsf{fma}\left(y, t \cdot 4, x \cdot x\right)\right)
| Original | 5.5 |
|---|---|
| Target | 5.5 |
| Herbie | 0.1 |
Initial program 5.5
Simplified5.5
Taylor expanded in z around inf 5.5
Applied egg-rr0.1
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022210
(FPCore (x y z t)
:name "Graphics.Rasterific.Shading:$sradialGradientWithFocusShader from Rasterific-0.6.1, B"
:precision binary64
:herbie-target
(- (* x x) (* 4.0 (* y (- (* z z) t))))
(- (* x x) (* (* y 4.0) (- (* z z) t))))