(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
(FPCore (x y) :precision binary64 (+ (/ y (+ y 1.0)) (/ x (+ y 1.0))))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
double code(double x, double y) {
return (y / (y + 1.0)) + (x / (y + 1.0));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y / (y + 1.0d0)) + (x / (y + 1.0d0))
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
public static double code(double x, double y) {
return (y / (y + 1.0)) + (x / (y + 1.0));
}
def code(x, y): return (x + y) / (y + 1.0)
def code(x, y): return (y / (y + 1.0)) + (x / (y + 1.0))
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function code(x, y) return Float64(Float64(y / Float64(y + 1.0)) + Float64(x / Float64(y + 1.0))) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
function tmp = code(x, y) tmp = (y / (y + 1.0)) + (x / (y + 1.0)); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(y / N[(y + 1.0), $MachinePrecision]), $MachinePrecision] + N[(x / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{x + y}{y + 1}
\frac{y}{y + 1} + \frac{x}{y + 1}
Results
Initial program 0.0
Taylor expanded in x around 0 0.0
Final simplification0.0
herbie shell --seed 2022210
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))