(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* x y) (* z t))))
(if (<= t_1 -1e+286)
(- (/ x (/ a y)) (/ z (/ a t)))
(if (<= t_1 5e+166) (/ t_1 a) (- (* y (/ x a)) (* t (/ z a)))))))double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -1e+286) {
tmp = (x / (a / y)) - (z / (a / t));
} else if (t_1 <= 5e+166) {
tmp = t_1 / a;
} else {
tmp = (y * (x / a)) - (t * (z / a));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (x * y) - (z * t)
if (t_1 <= (-1d+286)) then
tmp = (x / (a / y)) - (z / (a / t))
else if (t_1 <= 5d+166) then
tmp = t_1 / a
else
tmp = (y * (x / a)) - (t * (z / a))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (x * y) - (z * t);
double tmp;
if (t_1 <= -1e+286) {
tmp = (x / (a / y)) - (z / (a / t));
} else if (t_1 <= 5e+166) {
tmp = t_1 / a;
} else {
tmp = (y * (x / a)) - (t * (z / a));
}
return tmp;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
def code(x, y, z, t, a): t_1 = (x * y) - (z * t) tmp = 0 if t_1 <= -1e+286: tmp = (x / (a / y)) - (z / (a / t)) elif t_1 <= 5e+166: tmp = t_1 / a else: tmp = (y * (x / a)) - (t * (z / a)) return tmp
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function code(x, y, z, t, a) t_1 = Float64(Float64(x * y) - Float64(z * t)) tmp = 0.0 if (t_1 <= -1e+286) tmp = Float64(Float64(x / Float64(a / y)) - Float64(z / Float64(a / t))); elseif (t_1 <= 5e+166) tmp = Float64(t_1 / a); else tmp = Float64(Float64(y * Float64(x / a)) - Float64(t * Float64(z / a))); end return tmp end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
function tmp_2 = code(x, y, z, t, a) t_1 = (x * y) - (z * t); tmp = 0.0; if (t_1 <= -1e+286) tmp = (x / (a / y)) - (z / (a / t)); elseif (t_1 <= 5e+166) tmp = t_1 / a; else tmp = (y * (x / a)) - (t * (z / a)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+286], N[(N[(x / N[(a / y), $MachinePrecision]), $MachinePrecision] - N[(z / N[(a / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 5e+166], N[(t$95$1 / a), $MachinePrecision], N[(N[(y * N[(x / a), $MachinePrecision]), $MachinePrecision] - N[(t * N[(z / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\frac{x \cdot y - z \cdot t}{a}
\begin{array}{l}
t_1 := x \cdot y - z \cdot t\\
\mathbf{if}\;t_1 \leq -1 \cdot 10^{+286}:\\
\;\;\;\;\frac{x}{\frac{a}{y}} - \frac{z}{\frac{a}{t}}\\
\mathbf{elif}\;t_1 \leq 5 \cdot 10^{+166}:\\
\;\;\;\;\frac{t_1}{a}\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{a} - t \cdot \frac{z}{a}\\
\end{array}
Results
| Original | 7.7 |
|---|---|
| Target | 5.6 |
| Herbie | 0.9 |
if (-.f64 (*.f64 x y) (*.f64 z t)) < -1.00000000000000003e286Initial program 52.6
Applied egg-rr0.3
if -1.00000000000000003e286 < (-.f64 (*.f64 x y) (*.f64 z t)) < 5.0000000000000002e166Initial program 0.8
if 5.0000000000000002e166 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 23.3
Taylor expanded in a around 0 23.3
Simplified1.9
Applied egg-rr2.0
Final simplification0.9
herbie shell --seed 2022210
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:herbie-target
(if (< z -2.468684968699548e+170) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z))))
(/ (- (* x y) (* z t)) a))