(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
(FPCore (x y z t a) :precision binary64 (+ (* 120.0 a) (+ (* -60.0 (/ y (- z t))) (* 60.0 (/ x (- z t))))))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
double code(double x, double y, double z, double t, double a) {
return (120.0 * a) + ((-60.0 * (y / (z - t))) + (60.0 * (x / (z - t))));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (120.0d0 * a) + (((-60.0d0) * (y / (z - t))) + (60.0d0 * (x / (z - t))))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
public static double code(double x, double y, double z, double t, double a) {
return (120.0 * a) + ((-60.0 * (y / (z - t))) + (60.0 * (x / (z - t))));
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
def code(x, y, z, t, a): return (120.0 * a) + ((-60.0 * (y / (z - t))) + (60.0 * (x / (z - t))))
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function code(x, y, z, t, a) return Float64(Float64(120.0 * a) + Float64(Float64(-60.0 * Float64(y / Float64(z - t))) + Float64(60.0 * Float64(x / Float64(z - t))))) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
function tmp = code(x, y, z, t, a) tmp = (120.0 * a) + ((-60.0 * (y / (z - t))) + (60.0 * (x / (z - t)))); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(N[(120.0 * a), $MachinePrecision] + N[(N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
120 \cdot a + \left(-60 \cdot \frac{y}{z - t} + 60 \cdot \frac{x}{z - t}\right)
Results
| Original | 0.4 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.4
Simplified0.1
Taylor expanded in x around 0 0.2
Final simplification0.2
herbie shell --seed 2022210
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))