Average Error: 0.0 → 0.0
Time: 12.9s
Precision: binary64
\[\frac{x - y}{2 - \left(x + y\right)} \]
\[\frac{x - y}{2 - \left(x + y\right)} \]
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
public static double code(double x, double y) {
	return (x - y) / (2.0 - (x + y));
}
def code(x, y):
	return (x - y) / (2.0 - (x + y))
def code(x, y):
	return (x - y) / (2.0 - (x + y))
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function code(x, y)
	return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y)))
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
function tmp = code(x, y)
	tmp = (x - y) / (2.0 - (x + y));
end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{x - y}{2 - \left(x + y\right)}
\frac{x - y}{2 - \left(x + y\right)}

Error

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original0.0
Target0.0
Herbie0.0
\[\frac{x}{2 - \left(x + y\right)} - \frac{y}{2 - \left(x + y\right)} \]

Derivation

  1. Initial program 0.0

    \[\frac{x - y}{2 - \left(x + y\right)} \]
  2. Final simplification0.0

    \[\leadsto \frac{x - y}{2 - \left(x + y\right)} \]

Reproduce

herbie shell --seed 2022210 
(FPCore (x y)
  :name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
  :precision binary64

  :herbie-target
  (- (/ x (- 2.0 (+ x y))) (/ y (- 2.0 (+ x y))))

  (/ (- x y) (- 2.0 (+ x y))))