(FPCore (x y z t) :precision binary64 (+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))
(FPCore (x y z t) :precision binary64 (+ (fma 2.0 (/ (/ 1.0 t) z) (+ (/ x y) (/ 2.0 t))) -2.0))
double code(double x, double y, double z, double t) {
return (x / y) + ((2.0 + ((z * 2.0) * (1.0 - t))) / (t * z));
}
double code(double x, double y, double z, double t) {
return fma(2.0, ((1.0 / t) / z), ((x / y) + (2.0 / t))) + -2.0;
}
function code(x, y, z, t) return Float64(Float64(x / y) + Float64(Float64(2.0 + Float64(Float64(z * 2.0) * Float64(1.0 - t))) / Float64(t * z))) end
function code(x, y, z, t) return Float64(fma(2.0, Float64(Float64(1.0 / t) / z), Float64(Float64(x / y) + Float64(2.0 / t))) + -2.0) end
code[x_, y_, z_, t_] := N[(N[(x / y), $MachinePrecision] + N[(N[(2.0 + N[(N[(z * 2.0), $MachinePrecision] * N[(1.0 - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_] := N[(N[(2.0 * N[(N[(1.0 / t), $MachinePrecision] / z), $MachinePrecision] + N[(N[(x / y), $MachinePrecision] + N[(2.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + -2.0), $MachinePrecision]
\frac{x}{y} + \frac{2 + \left(z \cdot 2\right) \cdot \left(1 - t\right)}{t \cdot z}
\mathsf{fma}\left(2, \frac{\frac{1}{t}}{z}, \frac{x}{y} + \frac{2}{t}\right) + -2
| Original | 9.2 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 9.2
Simplified9.1
Taylor expanded in z around 0 0.1
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022210
(FPCore (x y z t)
:name "Data.HashTable.ST.Basic:computeOverhead from hashtables-1.2.0.2"
:precision binary64
:herbie-target
(- (/ (+ (/ 2.0 z) 2.0) t) (- 2.0 (/ x y)))
(+ (/ x y) (/ (+ 2.0 (* (* z 2.0) (- 1.0 t))) (* t z))))