(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x y) (* y z))) (t_2 (* t_1 t)) (t_3 (* y (* t (- x z)))))
(if (<= t_1 (- INFINITY))
t_3
(if (<= t_1 -5e-180)
t_2
(if (<= t_1 2e-200) t_3 (if (<= t_1 2e+269) t_2 t_3))))))double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (y * z);
double t_2 = t_1 * t;
double t_3 = y * (t * (x - z));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_1 <= -5e-180) {
tmp = t_2;
} else if (t_1 <= 2e-200) {
tmp = t_3;
} else if (t_1 <= 2e+269) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
public static double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
public static double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (y * z);
double t_2 = t_1 * t;
double t_3 = y * (t * (x - z));
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = t_3;
} else if (t_1 <= -5e-180) {
tmp = t_2;
} else if (t_1 <= 2e-200) {
tmp = t_3;
} else if (t_1 <= 2e+269) {
tmp = t_2;
} else {
tmp = t_3;
}
return tmp;
}
def code(x, y, z, t): return ((x * y) - (z * y)) * t
def code(x, y, z, t): t_1 = (x * y) - (y * z) t_2 = t_1 * t t_3 = y * (t * (x - z)) tmp = 0 if t_1 <= -math.inf: tmp = t_3 elif t_1 <= -5e-180: tmp = t_2 elif t_1 <= 2e-200: tmp = t_3 elif t_1 <= 2e+269: tmp = t_2 else: tmp = t_3 return tmp
function code(x, y, z, t) return Float64(Float64(Float64(x * y) - Float64(z * y)) * t) end
function code(x, y, z, t) t_1 = Float64(Float64(x * y) - Float64(y * z)) t_2 = Float64(t_1 * t) t_3 = Float64(y * Float64(t * Float64(x - z))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_3; elseif (t_1 <= -5e-180) tmp = t_2; elseif (t_1 <= 2e-200) tmp = t_3; elseif (t_1 <= 2e+269) tmp = t_2; else tmp = t_3; end return tmp end
function tmp = code(x, y, z, t) tmp = ((x * y) - (z * y)) * t; end
function tmp_2 = code(x, y, z, t) t_1 = (x * y) - (y * z); t_2 = t_1 * t; t_3 = y * (t * (x - z)); tmp = 0.0; if (t_1 <= -Inf) tmp = t_3; elseif (t_1 <= -5e-180) tmp = t_2; elseif (t_1 <= 2e-200) tmp = t_3; elseif (t_1 <= 2e+269) tmp = t_2; else tmp = t_3; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * t), $MachinePrecision]}, Block[{t$95$3 = N[(y * N[(t * N[(x - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$3, If[LessEqual[t$95$1, -5e-180], t$95$2, If[LessEqual[t$95$1, 2e-200], t$95$3, If[LessEqual[t$95$1, 2e+269], t$95$2, t$95$3]]]]]]]
\left(x \cdot y - z \cdot y\right) \cdot t
\begin{array}{l}
t_1 := x \cdot y - y \cdot z\\
t_2 := t_1 \cdot t\\
t_3 := y \cdot \left(t \cdot \left(x - z\right)\right)\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_1 \leq -5 \cdot 10^{-180}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{-200}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_1 \leq 2 \cdot 10^{+269}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_3\\
\end{array}
Results
| Original | 6.8 |
|---|---|
| Target | 3.4 |
| Herbie | 0.4 |
if (-.f64 (*.f64 x y) (*.f64 z y)) < -inf.0 or -5.0000000000000001e-180 < (-.f64 (*.f64 x y) (*.f64 z y)) < 2e-200 or 2.0000000000000001e269 < (-.f64 (*.f64 x y) (*.f64 z y)) Initial program 26.0
Simplified0.8
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z y)) < -5.0000000000000001e-180 or 2e-200 < (-.f64 (*.f64 x y) (*.f64 z y)) < 2.0000000000000001e269Initial program 0.2
Final simplification0.4
herbie shell --seed 2022210
(FPCore (x y z t)
:name "Linear.Projection:inverseInfinitePerspective from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< t -9.231879582886777e-80) (* (* y t) (- x z)) (if (< t 2.543067051564877e+83) (* y (* t (- x z))) (* (* y (- x z)) t)))
(* (- (* x y) (* z y)) t))