(FPCore (x y) :precision binary64 (* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))
(FPCore (x y) :precision binary64 (let* ((t_0 (* 3.0 (sqrt x)))) (+ (* y t_0) (fma -3.0 (sqrt x) (pow t_0 -1.0)))))
double code(double x, double y) {
return (3.0 * sqrt(x)) * ((y + (1.0 / (x * 9.0))) - 1.0);
}
double code(double x, double y) {
double t_0 = 3.0 * sqrt(x);
return (y * t_0) + fma(-3.0, sqrt(x), pow(t_0, -1.0));
}
function code(x, y) return Float64(Float64(3.0 * sqrt(x)) * Float64(Float64(y + Float64(1.0 / Float64(x * 9.0))) - 1.0)) end
function code(x, y) t_0 = Float64(3.0 * sqrt(x)) return Float64(Float64(y * t_0) + fma(-3.0, sqrt(x), (t_0 ^ -1.0))) end
code[x_, y_] := N[(N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[(N[(y + N[(1.0 / N[(x * 9.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := Block[{t$95$0 = N[(3.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, N[(N[(y * t$95$0), $MachinePrecision] + N[(-3.0 * N[Sqrt[x], $MachinePrecision] + N[Power[t$95$0, -1.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\left(3 \cdot \sqrt{x}\right) \cdot \left(\left(y + \frac{1}{x \cdot 9}\right) - 1\right)
\begin{array}{l}
t_0 := 3 \cdot \sqrt{x}\\
y \cdot t_0 + \mathsf{fma}\left(-3, \sqrt{x}, {t_0}^{-1}\right)
\end{array}
| Original | 0.4 |
|---|---|
| Target | 0.4 |
| Herbie | 0.4 |
Initial program 0.4
Applied egg-rr0.4
Applied egg-rr0.4
Applied egg-rr0.4
Applied egg-rr0.4
Final simplification0.4
herbie shell --seed 2022210
(FPCore (x y)
:name "Numeric.SpecFunctions:incompleteGamma from math-functions-0.1.5.2, B"
:precision binary64
:herbie-target
(* 3.0 (+ (* y (sqrt x)) (* (- (/ 1.0 (* x 9.0)) 1.0) (sqrt x))))
(* (* 3.0 (sqrt x)) (- (+ y (/ 1.0 (* x 9.0))) 1.0)))