(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* z a) t))
(t_2 (- (/ y (/ t_1 z)) (/ x t_1)))
(t_3 (/ (- x (* y z)) (- t (* z a))))
(t_4 (+ (/ y a) (/ (- (* (/ y a) (/ t a)) (/ x a)) z))))
(if (<= t_3 -2e-312)
t_2
(if (<= t_3 0.0) t_4 (if (<= t_3 INFINITY) t_2 t_4)))))double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = (y / (t_1 / z)) - (x / t_1);
double t_3 = (x - (y * z)) / (t - (z * a));
double t_4 = (y / a) + ((((y / a) * (t / a)) - (x / a)) / z);
double tmp;
if (t_3 <= -2e-312) {
tmp = t_2;
} else if (t_3 <= 0.0) {
tmp = t_4;
} else if (t_3 <= ((double) INFINITY)) {
tmp = t_2;
} else {
tmp = t_4;
}
return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
return (x - (y * z)) / (t - (a * z));
}
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (z * a) - t;
double t_2 = (y / (t_1 / z)) - (x / t_1);
double t_3 = (x - (y * z)) / (t - (z * a));
double t_4 = (y / a) + ((((y / a) * (t / a)) - (x / a)) / z);
double tmp;
if (t_3 <= -2e-312) {
tmp = t_2;
} else if (t_3 <= 0.0) {
tmp = t_4;
} else if (t_3 <= Double.POSITIVE_INFINITY) {
tmp = t_2;
} else {
tmp = t_4;
}
return tmp;
}
def code(x, y, z, t, a): return (x - (y * z)) / (t - (a * z))
def code(x, y, z, t, a): t_1 = (z * a) - t t_2 = (y / (t_1 / z)) - (x / t_1) t_3 = (x - (y * z)) / (t - (z * a)) t_4 = (y / a) + ((((y / a) * (t / a)) - (x / a)) / z) tmp = 0 if t_3 <= -2e-312: tmp = t_2 elif t_3 <= 0.0: tmp = t_4 elif t_3 <= math.inf: tmp = t_2 else: tmp = t_4 return tmp
function code(x, y, z, t, a) return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z))) end
function code(x, y, z, t, a) t_1 = Float64(Float64(z * a) - t) t_2 = Float64(Float64(y / Float64(t_1 / z)) - Float64(x / t_1)) t_3 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a))) t_4 = Float64(Float64(y / a) + Float64(Float64(Float64(Float64(y / a) * Float64(t / a)) - Float64(x / a)) / z)) tmp = 0.0 if (t_3 <= -2e-312) tmp = t_2; elseif (t_3 <= 0.0) tmp = t_4; elseif (t_3 <= Inf) tmp = t_2; else tmp = t_4; end return tmp end
function tmp = code(x, y, z, t, a) tmp = (x - (y * z)) / (t - (a * z)); end
function tmp_2 = code(x, y, z, t, a) t_1 = (z * a) - t; t_2 = (y / (t_1 / z)) - (x / t_1); t_3 = (x - (y * z)) / (t - (z * a)); t_4 = (y / a) + ((((y / a) * (t / a)) - (x / a)) / z); tmp = 0.0; if (t_3 <= -2e-312) tmp = t_2; elseif (t_3 <= 0.0) tmp = t_4; elseif (t_3 <= Inf) tmp = t_2; else tmp = t_4; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / N[(t$95$1 / z), $MachinePrecision]), $MachinePrecision] - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y / a), $MachinePrecision] + N[(N[(N[(N[(y / a), $MachinePrecision] * N[(t / a), $MachinePrecision]), $MachinePrecision] - N[(x / a), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -2e-312], t$95$2, If[LessEqual[t$95$3, 0.0], t$95$4, If[LessEqual[t$95$3, Infinity], t$95$2, t$95$4]]]]]]]
\frac{x - y \cdot z}{t - a \cdot z}
\begin{array}{l}
t_1 := z \cdot a - t\\
t_2 := \frac{y}{\frac{t_1}{z}} - \frac{x}{t_1}\\
t_3 := \frac{x - y \cdot z}{t - z \cdot a}\\
t_4 := \frac{y}{a} + \frac{\frac{y}{a} \cdot \frac{t}{a} - \frac{x}{a}}{z}\\
\mathbf{if}\;t_3 \leq -2 \cdot 10^{-312}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_3 \leq 0:\\
\;\;\;\;t_4\\
\mathbf{elif}\;t_3 \leq \infty:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;t_4\\
\end{array}
Results
| Original | 10.8 |
|---|---|
| Target | 1.7 |
| Herbie | 3.8 |
if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -2.0000000000019e-312 or -0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0Initial program 5.2
Simplified5.2
Applied egg-rr1.9
if -2.0000000000019e-312 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -0.0 or +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) Initial program 34.1
Simplified34.1
Taylor expanded in z around inf 26.0
Simplified12.1
Final simplification3.8
herbie shell --seed 2022209
(FPCore (x y z t a)
:name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -32113435955957344.0) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))
(/ (- x (* y z)) (- t (* a z))))