Average Error: 10.8 → 3.8
Time: 6.8s
Precision: binary64
\[\frac{x - y \cdot z}{t - a \cdot z} \]
\[\begin{array}{l} t_1 := z \cdot a - t\\ t_2 := \frac{y}{\frac{t_1}{z}} - \frac{x}{t_1}\\ t_3 := \frac{x - y \cdot z}{t - z \cdot a}\\ t_4 := \frac{y}{a} + \frac{\frac{y}{a} \cdot \frac{t}{a} - \frac{x}{a}}{z}\\ \mathbf{if}\;t_3 \leq -2 \cdot 10^{-312}:\\ \;\;\;\;t_2\\ \mathbf{elif}\;t_3 \leq 0:\\ \;\;\;\;t_4\\ \mathbf{elif}\;t_3 \leq \infty:\\ \;\;\;\;t_2\\ \mathbf{else}:\\ \;\;\;\;t_4\\ \end{array} \]
(FPCore (x y z t a) :precision binary64 (/ (- x (* y z)) (- t (* a z))))
(FPCore (x y z t a)
 :precision binary64
 (let* ((t_1 (- (* z a) t))
        (t_2 (- (/ y (/ t_1 z)) (/ x t_1)))
        (t_3 (/ (- x (* y z)) (- t (* z a))))
        (t_4 (+ (/ y a) (/ (- (* (/ y a) (/ t a)) (/ x a)) z))))
   (if (<= t_3 -2e-312)
     t_2
     (if (<= t_3 0.0) t_4 (if (<= t_3 INFINITY) t_2 t_4)))))
double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
double code(double x, double y, double z, double t, double a) {
	double t_1 = (z * a) - t;
	double t_2 = (y / (t_1 / z)) - (x / t_1);
	double t_3 = (x - (y * z)) / (t - (z * a));
	double t_4 = (y / a) + ((((y / a) * (t / a)) - (x / a)) / z);
	double tmp;
	if (t_3 <= -2e-312) {
		tmp = t_2;
	} else if (t_3 <= 0.0) {
		tmp = t_4;
	} else if (t_3 <= ((double) INFINITY)) {
		tmp = t_2;
	} else {
		tmp = t_4;
	}
	return tmp;
}
public static double code(double x, double y, double z, double t, double a) {
	return (x - (y * z)) / (t - (a * z));
}
public static double code(double x, double y, double z, double t, double a) {
	double t_1 = (z * a) - t;
	double t_2 = (y / (t_1 / z)) - (x / t_1);
	double t_3 = (x - (y * z)) / (t - (z * a));
	double t_4 = (y / a) + ((((y / a) * (t / a)) - (x / a)) / z);
	double tmp;
	if (t_3 <= -2e-312) {
		tmp = t_2;
	} else if (t_3 <= 0.0) {
		tmp = t_4;
	} else if (t_3 <= Double.POSITIVE_INFINITY) {
		tmp = t_2;
	} else {
		tmp = t_4;
	}
	return tmp;
}
def code(x, y, z, t, a):
	return (x - (y * z)) / (t - (a * z))
def code(x, y, z, t, a):
	t_1 = (z * a) - t
	t_2 = (y / (t_1 / z)) - (x / t_1)
	t_3 = (x - (y * z)) / (t - (z * a))
	t_4 = (y / a) + ((((y / a) * (t / a)) - (x / a)) / z)
	tmp = 0
	if t_3 <= -2e-312:
		tmp = t_2
	elif t_3 <= 0.0:
		tmp = t_4
	elif t_3 <= math.inf:
		tmp = t_2
	else:
		tmp = t_4
	return tmp
function code(x, y, z, t, a)
	return Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(a * z)))
end
function code(x, y, z, t, a)
	t_1 = Float64(Float64(z * a) - t)
	t_2 = Float64(Float64(y / Float64(t_1 / z)) - Float64(x / t_1))
	t_3 = Float64(Float64(x - Float64(y * z)) / Float64(t - Float64(z * a)))
	t_4 = Float64(Float64(y / a) + Float64(Float64(Float64(Float64(y / a) * Float64(t / a)) - Float64(x / a)) / z))
	tmp = 0.0
	if (t_3 <= -2e-312)
		tmp = t_2;
	elseif (t_3 <= 0.0)
		tmp = t_4;
	elseif (t_3 <= Inf)
		tmp = t_2;
	else
		tmp = t_4;
	end
	return tmp
end
function tmp = code(x, y, z, t, a)
	tmp = (x - (y * z)) / (t - (a * z));
end
function tmp_2 = code(x, y, z, t, a)
	t_1 = (z * a) - t;
	t_2 = (y / (t_1 / z)) - (x / t_1);
	t_3 = (x - (y * z)) / (t - (z * a));
	t_4 = (y / a) + ((((y / a) * (t / a)) - (x / a)) / z);
	tmp = 0.0;
	if (t_3 <= -2e-312)
		tmp = t_2;
	elseif (t_3 <= 0.0)
		tmp = t_4;
	elseif (t_3 <= Inf)
		tmp = t_2;
	else
		tmp = t_4;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_, t_, a_] := N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(a * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(z * a), $MachinePrecision] - t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / N[(t$95$1 / z), $MachinePrecision]), $MachinePrecision] - N[(x / t$95$1), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x - N[(y * z), $MachinePrecision]), $MachinePrecision] / N[(t - N[(z * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(N[(y / a), $MachinePrecision] + N[(N[(N[(N[(y / a), $MachinePrecision] * N[(t / a), $MachinePrecision]), $MachinePrecision] - N[(x / a), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, -2e-312], t$95$2, If[LessEqual[t$95$3, 0.0], t$95$4, If[LessEqual[t$95$3, Infinity], t$95$2, t$95$4]]]]]]]
\frac{x - y \cdot z}{t - a \cdot z}
\begin{array}{l}
t_1 := z \cdot a - t\\
t_2 := \frac{y}{\frac{t_1}{z}} - \frac{x}{t_1}\\
t_3 := \frac{x - y \cdot z}{t - z \cdot a}\\
t_4 := \frac{y}{a} + \frac{\frac{y}{a} \cdot \frac{t}{a} - \frac{x}{a}}{z}\\
\mathbf{if}\;t_3 \leq -2 \cdot 10^{-312}:\\
\;\;\;\;t_2\\

\mathbf{elif}\;t_3 \leq 0:\\
\;\;\;\;t_4\\

\mathbf{elif}\;t_3 \leq \infty:\\
\;\;\;\;t_2\\

\mathbf{else}:\\
\;\;\;\;t_4\\


\end{array}

Error

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Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original10.8
Target1.7
Herbie3.8
\[\begin{array}{l} \mathbf{if}\;z < -32113435955957344:\\ \;\;\;\;\frac{x}{t - a \cdot z} - \frac{y}{\frac{t}{z} - a}\\ \mathbf{elif}\;z < 3.5139522372978296 \cdot 10^{-86}:\\ \;\;\;\;\left(x - y \cdot z\right) \cdot \frac{1}{t - a \cdot z}\\ \mathbf{else}:\\ \;\;\;\;\frac{x}{t - a \cdot z} - \frac{y}{\frac{t}{z} - a}\\ \end{array} \]

Derivation

  1. Split input into 2 regimes
  2. if (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -2.0000000000019e-312 or -0.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < +inf.0

    1. Initial program 5.2

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Simplified5.2

      \[\leadsto \color{blue}{\frac{y \cdot z - x}{z \cdot a - t}} \]
    3. Applied egg-rr1.9

      \[\leadsto \color{blue}{\frac{y}{\frac{z \cdot a - t}{z}} - \frac{x}{z \cdot a - t}} \]

    if -2.0000000000019e-312 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z))) < -0.0 or +inf.0 < (/.f64 (-.f64 x (*.f64 y z)) (-.f64 t (*.f64 a z)))

    1. Initial program 34.1

      \[\frac{x - y \cdot z}{t - a \cdot z} \]
    2. Simplified34.1

      \[\leadsto \color{blue}{\frac{y \cdot z - x}{z \cdot a - t}} \]
    3. Taylor expanded in z around inf 26.0

      \[\leadsto \color{blue}{\left(-1 \cdot \frac{x}{a \cdot z} + \frac{y}{a}\right) - -1 \cdot \frac{y \cdot t}{{a}^{2} \cdot z}} \]
    4. Simplified12.1

      \[\leadsto \color{blue}{\frac{y}{a} + \frac{\frac{y}{a} \cdot \frac{t}{a} - \frac{x}{a}}{z}} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification3.8

    \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{x - y \cdot z}{t - z \cdot a} \leq -2 \cdot 10^{-312}:\\ \;\;\;\;\frac{y}{\frac{z \cdot a - t}{z}} - \frac{x}{z \cdot a - t}\\ \mathbf{elif}\;\frac{x - y \cdot z}{t - z \cdot a} \leq 0:\\ \;\;\;\;\frac{y}{a} + \frac{\frac{y}{a} \cdot \frac{t}{a} - \frac{x}{a}}{z}\\ \mathbf{elif}\;\frac{x - y \cdot z}{t - z \cdot a} \leq \infty:\\ \;\;\;\;\frac{y}{\frac{z \cdot a - t}{z}} - \frac{x}{z \cdot a - t}\\ \mathbf{else}:\\ \;\;\;\;\frac{y}{a} + \frac{\frac{y}{a} \cdot \frac{t}{a} - \frac{x}{a}}{z}\\ \end{array} \]

Reproduce

herbie shell --seed 2022209 
(FPCore (x y z t a)
  :name "Diagrams.Solve.Tridiagonal:solveTriDiagonal from diagrams-solve-0.1, A"
  :precision binary64

  :herbie-target
  (if (< z -32113435955957344.0) (- (/ x (- t (* a z))) (/ y (- (/ t z) a))) (if (< z 3.5139522372978296e-86) (* (- x (* y z)) (/ 1.0 (- t (* a z)))) (- (/ x (- t (* a z))) (/ y (- (/ t z) a)))))

  (/ (- x (* y z)) (- t (* a z))))