(FPCore (x y) :precision binary64 (/ (- x y) (+ x y)))
(FPCore (x y) :precision binary64 (pow (/ (+ x y) (- x y)) -1.0))
double code(double x, double y) {
return (x - y) / (x + y);
}
double code(double x, double y) {
return pow(((x + y) / (x - y)), -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (x + y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = ((x + y) / (x - y)) ** (-1.0d0)
end function
public static double code(double x, double y) {
return (x - y) / (x + y);
}
public static double code(double x, double y) {
return Math.pow(((x + y) / (x - y)), -1.0);
}
def code(x, y): return (x - y) / (x + y)
def code(x, y): return math.pow(((x + y) / (x - y)), -1.0)
function code(x, y) return Float64(Float64(x - y) / Float64(x + y)) end
function code(x, y) return Float64(Float64(x + y) / Float64(x - y)) ^ -1.0 end
function tmp = code(x, y) tmp = (x - y) / (x + y); end
function tmp = code(x, y) tmp = ((x + y) / (x - y)) ^ -1.0; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(x + y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[Power[N[(N[(x + y), $MachinePrecision] / N[(x - y), $MachinePrecision]), $MachinePrecision], -1.0], $MachinePrecision]
\frac{x - y}{x + y}
{\left(\frac{x + y}{x - y}\right)}^{-1}
Results
| Original | 0.0 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.0
Applied egg-rr0.0
Final simplification0.0
herbie shell --seed 2022206
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, D"
:precision binary64
:herbie-target
(- (/ x (+ x y)) (/ y (+ x y)))
(/ (- x y) (+ x y)))