(FPCore (a b) :precision binary64 (- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))
(FPCore (a b) :precision binary64 (- (+ (+ (* 2.0 (* (pow a 2.0) (pow b 2.0))) (+ (pow a 4.0) (pow b 4.0))) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* b b)))) 1.0))
double code(double a, double b) {
return (pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
double code(double a, double b) {
return (((2.0 * (pow(a, 2.0) * pow(b, 2.0))) + (pow(a, 4.0) + pow(b, 4.0))) + (4.0 * (((a * a) * (1.0 + a)) + (b * b)))) - 1.0;
}
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((((a * a) + (b * b)) ** 2.0d0) + (4.0d0 * (((a * a) * (1.0d0 + a)) + ((b * b) * (1.0d0 - (3.0d0 * a)))))) - 1.0d0
end function
real(8) function code(a, b)
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (((2.0d0 * ((a ** 2.0d0) * (b ** 2.0d0))) + ((a ** 4.0d0) + (b ** 4.0d0))) + (4.0d0 * (((a * a) * (1.0d0 + a)) + (b * b)))) - 1.0d0
end function
public static double code(double a, double b) {
return (Math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0;
}
public static double code(double a, double b) {
return (((2.0 * (Math.pow(a, 2.0) * Math.pow(b, 2.0))) + (Math.pow(a, 4.0) + Math.pow(b, 4.0))) + (4.0 * (((a * a) * (1.0 + a)) + (b * b)))) - 1.0;
}
def code(a, b): return (math.pow(((a * a) + (b * b)), 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0
def code(a, b): return (((2.0 * (math.pow(a, 2.0) * math.pow(b, 2.0))) + (math.pow(a, 4.0) + math.pow(b, 4.0))) + (4.0 * (((a * a) * (1.0 + a)) + (b * b)))) - 1.0
function code(a, b) return Float64(Float64((Float64(Float64(a * a) + Float64(b * b)) ^ 2.0) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(Float64(b * b) * Float64(1.0 - Float64(3.0 * a)))))) - 1.0) end
function code(a, b) return Float64(Float64(Float64(Float64(2.0 * Float64((a ^ 2.0) * (b ^ 2.0))) + Float64((a ^ 4.0) + (b ^ 4.0))) + Float64(4.0 * Float64(Float64(Float64(a * a) * Float64(1.0 + a)) + Float64(b * b)))) - 1.0) end
function tmp = code(a, b) tmp = ((((a * a) + (b * b)) ^ 2.0) + (4.0 * (((a * a) * (1.0 + a)) + ((b * b) * (1.0 - (3.0 * a)))))) - 1.0; end
function tmp = code(a, b) tmp = (((2.0 * ((a ^ 2.0) * (b ^ 2.0))) + ((a ^ 4.0) + (b ^ 4.0))) + (4.0 * (((a * a) * (1.0 + a)) + (b * b)))) - 1.0; end
code[a_, b_] := N[(N[(N[Power[N[(N[(a * a), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(N[(b * b), $MachinePrecision] * N[(1.0 - N[(3.0 * a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
code[a_, b_] := N[(N[(N[(N[(2.0 * N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[b, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[a, 4.0], $MachinePrecision] + N[Power[b, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(4.0 * N[(N[(N[(a * a), $MachinePrecision] * N[(1.0 + a), $MachinePrecision]), $MachinePrecision] + N[(b * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - 1.0), $MachinePrecision]
\left({\left(a \cdot a + b \cdot b\right)}^{2} + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + \left(b \cdot b\right) \cdot \left(1 - 3 \cdot a\right)\right)\right) - 1
\left(\left(2 \cdot \left({a}^{2} \cdot {b}^{2}\right) + \left({a}^{4} + {b}^{4}\right)\right) + 4 \cdot \left(\left(a \cdot a\right) \cdot \left(1 + a\right) + b \cdot b\right)\right) - 1
Results
Initial program 0.2
Taylor expanded in a around 0 0.0
Taylor expanded in a around 0 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2022203
(FPCore (a b)
:name "Bouland and Aaronson, Equation (25)"
:precision binary64
(- (+ (pow (+ (* a a) (* b b)) 2.0) (* 4.0 (+ (* (* a a) (+ 1.0 a)) (* (* b b) (- 1.0 (* 3.0 a)))))) 1.0))