(FPCore (x y z) :precision binary64 (/ (* x y) z))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ y (/ z x))) (t_1 (/ (* x y) z)))
(if (<= (* x y) -1e+131)
t_0
(if (<= (* x y) -2e-242)
t_1
(if (<= (* x y) 1e-200)
t_0
(if (<= (* x y) 2e+225) t_1 (* y (/ x z))))))))double code(double x, double y, double z) {
return (x * y) / z;
}
double code(double x, double y, double z) {
double t_0 = y / (z / x);
double t_1 = (x * y) / z;
double tmp;
if ((x * y) <= -1e+131) {
tmp = t_0;
} else if ((x * y) <= -2e-242) {
tmp = t_1;
} else if ((x * y) <= 1e-200) {
tmp = t_0;
} else if ((x * y) <= 2e+225) {
tmp = t_1;
} else {
tmp = y * (x / z);
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) / z
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y / (z / x)
t_1 = (x * y) / z
if ((x * y) <= (-1d+131)) then
tmp = t_0
else if ((x * y) <= (-2d-242)) then
tmp = t_1
else if ((x * y) <= 1d-200) then
tmp = t_0
else if ((x * y) <= 2d+225) then
tmp = t_1
else
tmp = y * (x / z)
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x * y) / z;
}
public static double code(double x, double y, double z) {
double t_0 = y / (z / x);
double t_1 = (x * y) / z;
double tmp;
if ((x * y) <= -1e+131) {
tmp = t_0;
} else if ((x * y) <= -2e-242) {
tmp = t_1;
} else if ((x * y) <= 1e-200) {
tmp = t_0;
} else if ((x * y) <= 2e+225) {
tmp = t_1;
} else {
tmp = y * (x / z);
}
return tmp;
}
def code(x, y, z): return (x * y) / z
def code(x, y, z): t_0 = y / (z / x) t_1 = (x * y) / z tmp = 0 if (x * y) <= -1e+131: tmp = t_0 elif (x * y) <= -2e-242: tmp = t_1 elif (x * y) <= 1e-200: tmp = t_0 elif (x * y) <= 2e+225: tmp = t_1 else: tmp = y * (x / z) return tmp
function code(x, y, z) return Float64(Float64(x * y) / z) end
function code(x, y, z) t_0 = Float64(y / Float64(z / x)) t_1 = Float64(Float64(x * y) / z) tmp = 0.0 if (Float64(x * y) <= -1e+131) tmp = t_0; elseif (Float64(x * y) <= -2e-242) tmp = t_1; elseif (Float64(x * y) <= 1e-200) tmp = t_0; elseif (Float64(x * y) <= 2e+225) tmp = t_1; else tmp = Float64(y * Float64(x / z)); end return tmp end
function tmp = code(x, y, z) tmp = (x * y) / z; end
function tmp_2 = code(x, y, z) t_0 = y / (z / x); t_1 = (x * y) / z; tmp = 0.0; if ((x * y) <= -1e+131) tmp = t_0; elseif ((x * y) <= -2e-242) tmp = t_1; elseif ((x * y) <= 1e-200) tmp = t_0; elseif ((x * y) <= 2e+225) tmp = t_1; else tmp = y * (x / z); end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(z / x), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[N[(x * y), $MachinePrecision], -1e+131], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], -2e-242], t$95$1, If[LessEqual[N[(x * y), $MachinePrecision], 1e-200], t$95$0, If[LessEqual[N[(x * y), $MachinePrecision], 2e+225], t$95$1, N[(y * N[(x / z), $MachinePrecision]), $MachinePrecision]]]]]]]
\frac{x \cdot y}{z}
\begin{array}{l}
t_0 := \frac{y}{\frac{z}{x}}\\
t_1 := \frac{x \cdot y}{z}\\
\mathbf{if}\;x \cdot y \leq -1 \cdot 10^{+131}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq -2 \cdot 10^{-242}:\\
\;\;\;\;t_1\\
\mathbf{elif}\;x \cdot y \leq 10^{-200}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \cdot y \leq 2 \cdot 10^{+225}:\\
\;\;\;\;t_1\\
\mathbf{else}:\\
\;\;\;\;y \cdot \frac{x}{z}\\
\end{array}
Results
| Original | 5.9 |
|---|---|
| Target | 6.1 |
| Herbie | 0.6 |
if (*.f64 x y) < -9.9999999999999991e130 or -2e-242 < (*.f64 x y) < 9.9999999999999998e-201Initial program 12.4
Simplified1.2
if -9.9999999999999991e130 < (*.f64 x y) < -2e-242 or 9.9999999999999998e-201 < (*.f64 x y) < 1.99999999999999986e225Initial program 0.2
if 1.99999999999999986e225 < (*.f64 x y) Initial program 30.2
Simplified1.4
Applied egg-rr1.1
Final simplification0.6
herbie shell --seed 2022203
(FPCore (x y z)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, A"
:precision binary64
:herbie-target
(if (< z -4.262230790519429e-138) (/ (* x y) z) (if (< z 1.7042130660650472e-164) (/ x (/ z y)) (* (/ x z) y)))
(/ (* x y) z))