(FPCore (ux uy maxCos) :precision binary32 (* (cos (* (* uy 2.0) PI)) (sqrt (- 1.0 (* (+ (- 1.0 ux) (* ux maxCos)) (+ (- 1.0 ux) (* ux maxCos)))))))
(FPCore (ux uy maxCos)
:precision binary32
(cbrt
(*
(pow (cos (log (pow (pow (exp 2.0) PI) uy))) 3.0)
(pow
(fma (+ 2.0 (* -2.0 maxCos)) ux (- (pow (* ux (+ maxCos -1.0)) 2.0)))
1.5))))float code(float ux, float uy, float maxCos) {
return cosf(((uy * 2.0f) * ((float) M_PI))) * sqrtf((1.0f - (((1.0f - ux) + (ux * maxCos)) * ((1.0f - ux) + (ux * maxCos)))));
}
float code(float ux, float uy, float maxCos) {
return cbrtf((powf(cosf(logf(powf(powf(expf(2.0f), ((float) M_PI)), uy))), 3.0f) * powf(fmaf((2.0f + (-2.0f * maxCos)), ux, -powf((ux * (maxCos + -1.0f)), 2.0f)), 1.5f)));
}
function code(ux, uy, maxCos) return Float32(cos(Float32(Float32(uy * Float32(2.0)) * Float32(pi))) * sqrt(Float32(Float32(1.0) - Float32(Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)) * Float32(Float32(Float32(1.0) - ux) + Float32(ux * maxCos)))))) end
function code(ux, uy, maxCos) return cbrt(Float32((cos(log(((exp(Float32(2.0)) ^ Float32(pi)) ^ uy))) ^ Float32(3.0)) * (fma(Float32(Float32(2.0) + Float32(Float32(-2.0) * maxCos)), ux, Float32(-(Float32(ux * Float32(maxCos + Float32(-1.0))) ^ Float32(2.0)))) ^ Float32(1.5)))) end
\cos \left(\left(uy \cdot 2\right) \cdot \pi\right) \cdot \sqrt{1 - \left(\left(1 - ux\right) + ux \cdot maxCos\right) \cdot \left(\left(1 - ux\right) + ux \cdot maxCos\right)}
\sqrt[3]{{\cos \log \left({\left({\left(e^{2}\right)}^{\pi}\right)}^{uy}\right)}^{3} \cdot {\left(\mathsf{fma}\left(2 + -2 \cdot maxCos, ux, -{\left(ux \cdot \left(maxCos + -1\right)\right)}^{2}\right)\right)}^{1.5}}
Initial program 13.5
Taylor expanded in ux around 0 0.3
Applied egg-rr0.4
Applied egg-rr0.3
Applied egg-rr0.4
Final simplification0.4
herbie shell --seed 2022192
(FPCore (ux uy maxCos)
:name "UniformSampleCone, x"
:precision binary32
:pre (and (and (and (<= 2.328306437e-10 ux) (<= ux 1.0)) (and (<= 2.328306437e-10 uy) (<= uy 1.0))) (and (<= 0.0 maxCos) (<= maxCos 1.0)))
(* (cos (* (* uy 2.0) PI)) (sqrt (- 1.0 (* (+ (- 1.0 ux) (* ux maxCos)) (+ (- 1.0 ux) (* ux maxCos)))))))