(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i) :precision binary32 (fma u (- (* (/ normAngle (sin normAngle)) n1_i) (fma n0_i (* -0.3333333333333333 (* normAngle normAngle)) n0_i)) n0_i))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(u, (((normAngle / sinf(normAngle)) * n1_i) - fmaf(n0_i, (-0.3333333333333333f * (normAngle * normAngle)), n0_i)), n0_i);
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i)) end
function code(normAngle, u, n0_i, n1_i) return fma(u, Float32(Float32(Float32(normAngle / sin(normAngle)) * n1_i) - fma(n0_i, Float32(Float32(-0.3333333333333333) * Float32(normAngle * normAngle)), n0_i)), n0_i) end
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\mathsf{fma}\left(u, \frac{normAngle}{\sin normAngle} \cdot n1_i - \mathsf{fma}\left(n0_i, -0.3333333333333333 \cdot \left(normAngle \cdot normAngle\right), n0_i\right), n0_i\right)
Initial program 0.9
Taylor expanded in u around 0 0.9
Simplified0.4
Taylor expanded in u around inf 8.3
Simplified0.3
Taylor expanded in u around 0 3.8
Simplified0.2
Taylor expanded in normAngle around 0 0.2
Simplified0.2
Final simplification0.2
herbie shell --seed 2022192
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))