(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
(FPCore (a b c)
:precision binary64
(fma
-0.16666666666666666
(* 6.328125 (/ (* (pow c 4.0) (pow a 3.0)) (pow b 7.0)))
(fma
-0.5
(/ c b)
(fma
-0.375
(* a (/ (* c c) (pow b 3.0)))
(* -0.5625 (* a (/ (pow c 3.0) (/ (pow b 5.0) a))))))))double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
double code(double a, double b, double c) {
return fma(-0.16666666666666666, (6.328125 * ((pow(c, 4.0) * pow(a, 3.0)) / pow(b, 7.0))), fma(-0.5, (c / b), fma(-0.375, (a * ((c * c) / pow(b, 3.0))), (-0.5625 * (a * (pow(c, 3.0) / (pow(b, 5.0) / a)))))));
}
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function code(a, b, c) return fma(-0.16666666666666666, Float64(6.328125 * Float64(Float64((c ^ 4.0) * (a ^ 3.0)) / (b ^ 7.0))), fma(-0.5, Float64(c / b), fma(-0.375, Float64(a * Float64(Float64(c * c) / (b ^ 3.0))), Float64(-0.5625 * Float64(a * Float64((c ^ 3.0) / Float64((b ^ 5.0) / a))))))) end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
code[a_, b_, c_] := N[(-0.16666666666666666 * N[(6.328125 * N[(N[(N[Power[c, 4.0], $MachinePrecision] * N[Power[a, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5 * N[(c / b), $MachinePrecision] + N[(-0.375 * N[(a * N[(N[(c * c), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-0.5625 * N[(a * N[(N[Power[c, 3.0], $MachinePrecision] / N[(N[Power[b, 5.0], $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\mathsf{fma}\left(-0.16666666666666666, 6.328125 \cdot \frac{{c}^{4} \cdot {a}^{3}}{{b}^{7}}, \mathsf{fma}\left(-0.5, \frac{c}{b}, \mathsf{fma}\left(-0.375, a \cdot \frac{c \cdot c}{{b}^{3}}, -0.5625 \cdot \left(a \cdot \frac{{c}^{3}}{\frac{{b}^{5}}{a}}\right)\right)\right)\right)
Initial program 43.8
Simplified43.8
Taylor expanded in a around 0 2.9
Simplified2.8
Taylor expanded in a around 0 2.8
Final simplification2.8
herbie shell --seed 2022192
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))