(FPCore (x y z t a) :precision binary64 (+ x (* (- y z) (/ (- t x) (- a z)))))
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (/ y (- a z)))
(t_2 (+ (/ a z) -1.0))
(t_3 (/ (- t x) (- a z)))
(t_4 (+ x (* (- y z) t_3))))
(if (<= t_4 -1e-230)
(+ x (fma t_1 (- t x) (/ (- x t) t_2)))
(if (<= t_4 0.0)
(fma t_3 y (fma a (/ (- t x) z) t))
(if (<= t_4 2e+41)
(+ (* x (+ 1.0 (/ (- z y) (- a z)))) (/ (* (- y z) t) (- a z)))
(if (<= t_4 5e+279)
(fma t_3 y (+ x (* (- x t) (/ z (- a z)))))
(+ x (fma t_1 (- t x) (/ (- t) t_2)))))))))double code(double x, double y, double z, double t, double a) {
return x + ((y - z) * ((t - x) / (a - z)));
}
double code(double x, double y, double z, double t, double a) {
double t_1 = y / (a - z);
double t_2 = (a / z) + -1.0;
double t_3 = (t - x) / (a - z);
double t_4 = x + ((y - z) * t_3);
double tmp;
if (t_4 <= -1e-230) {
tmp = x + fma(t_1, (t - x), ((x - t) / t_2));
} else if (t_4 <= 0.0) {
tmp = fma(t_3, y, fma(a, ((t - x) / z), t));
} else if (t_4 <= 2e+41) {
tmp = (x * (1.0 + ((z - y) / (a - z)))) + (((y - z) * t) / (a - z));
} else if (t_4 <= 5e+279) {
tmp = fma(t_3, y, (x + ((x - t) * (z / (a - z)))));
} else {
tmp = x + fma(t_1, (t - x), (-t / t_2));
}
return tmp;
}
function code(x, y, z, t, a) return Float64(x + Float64(Float64(y - z) * Float64(Float64(t - x) / Float64(a - z)))) end
function code(x, y, z, t, a) t_1 = Float64(y / Float64(a - z)) t_2 = Float64(Float64(a / z) + -1.0) t_3 = Float64(Float64(t - x) / Float64(a - z)) t_4 = Float64(x + Float64(Float64(y - z) * t_3)) tmp = 0.0 if (t_4 <= -1e-230) tmp = Float64(x + fma(t_1, Float64(t - x), Float64(Float64(x - t) / t_2))); elseif (t_4 <= 0.0) tmp = fma(t_3, y, fma(a, Float64(Float64(t - x) / z), t)); elseif (t_4 <= 2e+41) tmp = Float64(Float64(x * Float64(1.0 + Float64(Float64(z - y) / Float64(a - z)))) + Float64(Float64(Float64(y - z) * t) / Float64(a - z))); elseif (t_4 <= 5e+279) tmp = fma(t_3, y, Float64(x + Float64(Float64(x - t) * Float64(z / Float64(a - z))))); else tmp = Float64(x + fma(t_1, Float64(t - x), Float64(Float64(-t) / t_2))); end return tmp end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y - z), $MachinePrecision] * N[(N[(t - x), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(y / N[(a - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / z), $MachinePrecision] + -1.0), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t - x), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$4 = N[(x + N[(N[(y - z), $MachinePrecision] * t$95$3), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$4, -1e-230], N[(x + N[(t$95$1 * N[(t - x), $MachinePrecision] + N[(N[(x - t), $MachinePrecision] / t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 0.0], N[(t$95$3 * y + N[(a * N[(N[(t - x), $MachinePrecision] / z), $MachinePrecision] + t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 2e+41], N[(N[(x * N[(1.0 + N[(N[(z - y), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(N[(y - z), $MachinePrecision] * t), $MachinePrecision] / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$4, 5e+279], N[(t$95$3 * y + N[(x + N[(N[(x - t), $MachinePrecision] * N[(z / N[(a - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(x + N[(t$95$1 * N[(t - x), $MachinePrecision] + N[((-t) / t$95$2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]]
x + \left(y - z\right) \cdot \frac{t - x}{a - z}
\begin{array}{l}
t_1 := \frac{y}{a - z}\\
t_2 := \frac{a}{z} + -1\\
t_3 := \frac{t - x}{a - z}\\
t_4 := x + \left(y - z\right) \cdot t_3\\
\mathbf{if}\;t_4 \leq -1 \cdot 10^{-230}:\\
\;\;\;\;x + \mathsf{fma}\left(t_1, t - x, \frac{x - t}{t_2}\right)\\
\mathbf{elif}\;t_4 \leq 0:\\
\;\;\;\;\mathsf{fma}\left(t_3, y, \mathsf{fma}\left(a, \frac{t - x}{z}, t\right)\right)\\
\mathbf{elif}\;t_4 \leq 2 \cdot 10^{+41}:\\
\;\;\;\;x \cdot \left(1 + \frac{z - y}{a - z}\right) + \frac{\left(y - z\right) \cdot t}{a - z}\\
\mathbf{elif}\;t_4 \leq 5 \cdot 10^{+279}:\\
\;\;\;\;\mathsf{fma}\left(t_3, y, x + \left(x - t\right) \cdot \frac{z}{a - z}\right)\\
\mathbf{else}:\\
\;\;\;\;x + \mathsf{fma}\left(t_1, t - x, \frac{-t}{t_2}\right)\\
\end{array}
if (+.f64 x (*.f64 (-.f64 y z) (/.f64 (-.f64 t x) (-.f64 a z)))) < -1.00000000000000005e-230Initial program 6.6
Simplified6.6
Taylor expanded in y around -inf 17.9
Simplified4.0
if -1.00000000000000005e-230 < (+.f64 x (*.f64 (-.f64 y z) (/.f64 (-.f64 t x) (-.f64 a z)))) < 0.0Initial program 57.9
Simplified57.5
Taylor expanded in y around 0 49.4
Simplified41.2
Taylor expanded in a around 0 43.0
Simplified5.0
if 0.0 < (+.f64 x (*.f64 (-.f64 y z) (/.f64 (-.f64 t x) (-.f64 a z)))) < 2.00000000000000001e41Initial program 10.8
Simplified10.8
Taylor expanded in x around 0 2.7
if 2.00000000000000001e41 < (+.f64 x (*.f64 (-.f64 y z) (/.f64 (-.f64 t x) (-.f64 a z)))) < 5.0000000000000002e279Initial program 2.3
Simplified2.3
Taylor expanded in y around 0 17.8
Simplified2.1
Taylor expanded in t around 0 17.8
Simplified1.5
if 5.0000000000000002e279 < (+.f64 x (*.f64 (-.f64 y z) (/.f64 (-.f64 t x) (-.f64 a z)))) Initial program 22.2
Simplified22.2
Taylor expanded in y around -inf 30.1
Simplified4.8
Taylor expanded in t around inf 6.7
Simplified6.7
Final simplification3.5
herbie shell --seed 2022192
(FPCore (x y z t a)
:name "Numeric.Signal:interpolate from hsignal-0.2.7.1"
:precision binary64
(+ x (* (- y z) (/ (- t x) (- a z)))))