(FPCore (x y z) :precision binary64 (/ (+ x y) (- 1.0 (/ y z))))
(FPCore (x y z)
:precision binary64
(let* ((t_0 (- 1.0 (/ y z)))
(t_1 (/ (+ x y) t_0))
(t_2 (+ (/ y t_0) (/ x t_0))))
(if (<= t_1 -2e-260)
t_2
(if (<= t_1 0.0) (- (- z) (/ (* z (+ x z)) y)) t_2))))double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = (x + y) / t_0;
double t_2 = (y / t_0) + (x / t_0);
double tmp;
if (t_1 <= -2e-260) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = -z - ((z * (x + z)) / y);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + y) / (1.0d0 - (y / z))
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = 1.0d0 - (y / z)
t_1 = (x + y) / t_0
t_2 = (y / t_0) + (x / t_0)
if (t_1 <= (-2d-260)) then
tmp = t_2
else if (t_1 <= 0.0d0) then
tmp = -z - ((z * (x + z)) / y)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x + y) / (1.0 - (y / z));
}
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (y / z);
double t_1 = (x + y) / t_0;
double t_2 = (y / t_0) + (x / t_0);
double tmp;
if (t_1 <= -2e-260) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = -z - ((z * (x + z)) / y);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): return (x + y) / (1.0 - (y / z))
def code(x, y, z): t_0 = 1.0 - (y / z) t_1 = (x + y) / t_0 t_2 = (y / t_0) + (x / t_0) tmp = 0 if t_1 <= -2e-260: tmp = t_2 elif t_1 <= 0.0: tmp = -z - ((z * (x + z)) / y) else: tmp = t_2 return tmp
function code(x, y, z) return Float64(Float64(x + y) / Float64(1.0 - Float64(y / z))) end
function code(x, y, z) t_0 = Float64(1.0 - Float64(y / z)) t_1 = Float64(Float64(x + y) / t_0) t_2 = Float64(Float64(y / t_0) + Float64(x / t_0)) tmp = 0.0 if (t_1 <= -2e-260) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(Float64(-z) - Float64(Float64(z * Float64(x + z)) / y)); else tmp = t_2; end return tmp end
function tmp = code(x, y, z) tmp = (x + y) / (1.0 - (y / z)); end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (y / z); t_1 = (x + y) / t_0; t_2 = (y / t_0) + (x / t_0); tmp = 0.0; if (t_1 <= -2e-260) tmp = t_2; elseif (t_1 <= 0.0) tmp = -z - ((z * (x + z)) / y); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x + y), $MachinePrecision] / N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(y / z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x + y), $MachinePrecision] / t$95$0), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y / t$95$0), $MachinePrecision] + N[(x / t$95$0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-260], t$95$2, If[LessEqual[t$95$1, 0.0], N[((-z) - N[(N[(z * N[(x + z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], t$95$2]]]]]
\frac{x + y}{1 - \frac{y}{z}}
\begin{array}{l}
t_0 := 1 - \frac{y}{z}\\
t_1 := \frac{x + y}{t_0}\\
t_2 := \frac{y}{t_0} + \frac{x}{t_0}\\
\mathbf{if}\;t_1 \leq -2 \cdot 10^{-260}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 \leq 0:\\
\;\;\;\;\left(-z\right) - \frac{z \cdot \left(x + z\right)}{y}\\
\mathbf{else}:\\
\;\;\;\;t_2\\
\end{array}
Results
| Original | 7.3 |
|---|---|
| Target | 3.9 |
| Herbie | 0.3 |
if (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < -1.99999999999999992e-260 or 0.0 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) Initial program 0.1
Applied egg-rr0.1
Taylor expanded in x around 0 0.1
Simplified0.1
if -1.99999999999999992e-260 < (/.f64 (+.f64 x y) (-.f64 1 (/.f64 y z))) < 0.0Initial program 55.8
Taylor expanded in y around inf 1.5
Simplified1.5
Final simplification0.3
herbie shell --seed 2022192
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Backend.Diagrams:calcFontMetrics from Chart-diagrams-1.5.1, A"
:precision binary64
:herbie-target
(if (< y -3.7429310762689856e+171) (* (/ (+ y x) (- y)) z) (if (< y 3.5534662456086734e+168) (/ (+ x y) (- 1.0 (/ y z))) (* (/ (+ y x) (- y)) z)))
(/ (+ x y) (- 1.0 (/ y z))))