(FPCore (a b_2 c) :precision binary64 (/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))
(FPCore (a b_2 c)
:precision binary64
(if (<= b_2 -1e+150)
(* (/ b_2 a) -2.0)
(if (<= b_2 1.45e-118)
(/ (- (sqrt (- (* b_2 b_2) (* a c))) b_2) a)
(/ (* c -0.5) b_2))))double code(double a, double b_2, double c) {
return (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a;
}
double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1e+150) {
tmp = (b_2 / a) * -2.0;
} else if (b_2 <= 1.45e-118) {
tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a;
} else {
tmp = (c * -0.5) / b_2;
}
return tmp;
}
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
code = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a
end function
real(8) function code(a, b_2, c)
real(8), intent (in) :: a
real(8), intent (in) :: b_2
real(8), intent (in) :: c
real(8) :: tmp
if (b_2 <= (-1d+150)) then
tmp = (b_2 / a) * (-2.0d0)
else if (b_2 <= 1.45d-118) then
tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a
else
tmp = (c * (-0.5d0)) / b_2
end if
code = tmp
end function
public static double code(double a, double b_2, double c) {
return (-b_2 + Math.sqrt(((b_2 * b_2) - (a * c)))) / a;
}
public static double code(double a, double b_2, double c) {
double tmp;
if (b_2 <= -1e+150) {
tmp = (b_2 / a) * -2.0;
} else if (b_2 <= 1.45e-118) {
tmp = (Math.sqrt(((b_2 * b_2) - (a * c))) - b_2) / a;
} else {
tmp = (c * -0.5) / b_2;
}
return tmp;
}
def code(a, b_2, c): return (-b_2 + math.sqrt(((b_2 * b_2) - (a * c)))) / a
def code(a, b_2, c): tmp = 0 if b_2 <= -1e+150: tmp = (b_2 / a) * -2.0 elif b_2 <= 1.45e-118: tmp = (math.sqrt(((b_2 * b_2) - (a * c))) - b_2) / a else: tmp = (c * -0.5) / b_2 return tmp
function code(a, b_2, c) return Float64(Float64(Float64(-b_2) + sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c)))) / a) end
function code(a, b_2, c) tmp = 0.0 if (b_2 <= -1e+150) tmp = Float64(Float64(b_2 / a) * -2.0); elseif (b_2 <= 1.45e-118) tmp = Float64(Float64(sqrt(Float64(Float64(b_2 * b_2) - Float64(a * c))) - b_2) / a); else tmp = Float64(Float64(c * -0.5) / b_2); end return tmp end
function tmp = code(a, b_2, c) tmp = (-b_2 + sqrt(((b_2 * b_2) - (a * c)))) / a; end
function tmp_2 = code(a, b_2, c) tmp = 0.0; if (b_2 <= -1e+150) tmp = (b_2 / a) * -2.0; elseif (b_2 <= 1.45e-118) tmp = (sqrt(((b_2 * b_2) - (a * c))) - b_2) / a; else tmp = (c * -0.5) / b_2; end tmp_2 = tmp; end
code[a_, b$95$2_, c_] := N[(N[((-b$95$2) + N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
code[a_, b$95$2_, c_] := If[LessEqual[b$95$2, -1e+150], N[(N[(b$95$2 / a), $MachinePrecision] * -2.0), $MachinePrecision], If[LessEqual[b$95$2, 1.45e-118], N[(N[(N[Sqrt[N[(N[(b$95$2 * b$95$2), $MachinePrecision] - N[(a * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] - b$95$2), $MachinePrecision] / a), $MachinePrecision], N[(N[(c * -0.5), $MachinePrecision] / b$95$2), $MachinePrecision]]]
\frac{\left(-b_2\right) + \sqrt{b_2 \cdot b_2 - a \cdot c}}{a}
\begin{array}{l}
\mathbf{if}\;b_2 \leq -1 \cdot 10^{+150}:\\
\;\;\;\;\frac{b_2}{a} \cdot -2\\
\mathbf{elif}\;b_2 \leq 1.45 \cdot 10^{-118}:\\
\;\;\;\;\frac{\sqrt{b_2 \cdot b_2 - a \cdot c} - b_2}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{c \cdot -0.5}{b_2}\\
\end{array}
Results
if b_2 < -9.99999999999999981e149Initial program 62.0
Simplified62.0
Applied egg-rr62.0
Taylor expanded in b_2 around -inf 2.6
Simplified2.6
if -9.99999999999999981e149 < b_2 < 1.4499999999999999e-118Initial program 11.0
Simplified11.0
if 1.4499999999999999e-118 < b_2 Initial program 51.3
Simplified51.3
Applied egg-rr51.3
Taylor expanded in a around 0 11.2
Simplified11.2
Final simplification10.1
herbie shell --seed 2022192
(FPCore (a b_2 c)
:name "quad2p (problem 3.2.1, positive)"
:precision binary64
(/ (+ (- b_2) (sqrt (- (* b_2 b_2) (* a c)))) a))