(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
(FPCore (x y z t a) :precision binary64 (fma 120.0 a (fma -60.0 (/ y (- z t)) (* (/ 60.0 (- z t)) x))))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
double code(double x, double y, double z, double t, double a) {
return fma(120.0, a, fma(-60.0, (y / (z - t)), ((60.0 / (z - t)) * x)));
}
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function code(x, y, z, t, a) return fma(120.0, a, fma(-60.0, Float64(y / Float64(z - t)), Float64(Float64(60.0 / Float64(z - t)) * x))) end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(120.0 * a + N[(-60.0 * N[(y / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(N[(60.0 / N[(z - t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\mathsf{fma}\left(120, a, \mathsf{fma}\left(-60, \frac{y}{z - t}, \frac{60}{z - t} \cdot x\right)\right)
| Original | 0.5 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.5
Simplified0.2
Taylor expanded in x around 0 0.2
Simplified0.3
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022190
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))