(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (fma x y (* z (+ x y))))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
double code(double x, double y, double z) {
return 2.0 * sqrt(fma(x, y, (z * (x + y))));
}
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function code(x, y, z) return Float64(2.0 * sqrt(fma(x, y, Float64(z * Float64(x + y))))) end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(x * y + N[(z * N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
2 \cdot \sqrt{\mathsf{fma}\left(x, y, z \cdot \left(x + y\right)\right)}
| Original | 20.1 |
|---|---|
| Target | 19.0 |
| Herbie | 20.1 |
Initial program 20.1
Simplified20.1
Final simplification20.1
herbie shell --seed 2022190
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:herbie-target
(if (< z 7.636950090573675e+176) (* 2.0 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25))) (+ (* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z))) (* (pow z 0.25) (pow y 0.25)))) 2.0))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))