(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))
(FPCore (a b c)
:precision binary64
(-
(+
(*
-0.25
(/
(+
(pow (* -2.0 (* (pow c 2.0) (pow a 2.0))) 2.0)
(* 16.0 (* (pow c 4.0) (pow a 4.0))))
(* a (pow b 7.0))))
(- (* -2.0 (/ (* (pow a 2.0) (pow c 3.0)) (pow b 5.0))) (/ c b)))
(/ (* (pow c 2.0) a) (pow b 3.0))))double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
double code(double a, double b, double c) {
return ((-0.25 * ((pow((-2.0 * (pow(c, 2.0) * pow(a, 2.0))), 2.0) + (16.0 * (pow(c, 4.0) * pow(a, 4.0)))) / (a * pow(b, 7.0)))) + ((-2.0 * ((pow(a, 2.0) * pow(c, 3.0)) / pow(b, 5.0))) - (c / b))) - ((pow(c, 2.0) * a) / pow(b, 3.0));
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((4.0d0 * a) * c)))) / (2.0d0 * a)
end function
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (((-0.25d0) * (((((-2.0d0) * ((c ** 2.0d0) * (a ** 2.0d0))) ** 2.0d0) + (16.0d0 * ((c ** 4.0d0) * (a ** 4.0d0)))) / (a * (b ** 7.0d0)))) + (((-2.0d0) * (((a ** 2.0d0) * (c ** 3.0d0)) / (b ** 5.0d0))) - (c / b))) - (((c ** 2.0d0) * a) / (b ** 3.0d0))
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a);
}
public static double code(double a, double b, double c) {
return ((-0.25 * ((Math.pow((-2.0 * (Math.pow(c, 2.0) * Math.pow(a, 2.0))), 2.0) + (16.0 * (Math.pow(c, 4.0) * Math.pow(a, 4.0)))) / (a * Math.pow(b, 7.0)))) + ((-2.0 * ((Math.pow(a, 2.0) * Math.pow(c, 3.0)) / Math.pow(b, 5.0))) - (c / b))) - ((Math.pow(c, 2.0) * a) / Math.pow(b, 3.0));
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a)
def code(a, b, c): return ((-0.25 * ((math.pow((-2.0 * (math.pow(c, 2.0) * math.pow(a, 2.0))), 2.0) + (16.0 * (math.pow(c, 4.0) * math.pow(a, 4.0)))) / (a * math.pow(b, 7.0)))) + ((-2.0 * ((math.pow(a, 2.0) * math.pow(c, 3.0)) / math.pow(b, 5.0))) - (c / b))) - ((math.pow(c, 2.0) * a) / math.pow(b, 3.0))
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(4.0 * a) * c)))) / Float64(2.0 * a)) end
function code(a, b, c) return Float64(Float64(Float64(-0.25 * Float64(Float64((Float64(-2.0 * Float64((c ^ 2.0) * (a ^ 2.0))) ^ 2.0) + Float64(16.0 * Float64((c ^ 4.0) * (a ^ 4.0)))) / Float64(a * (b ^ 7.0)))) + Float64(Float64(-2.0 * Float64(Float64((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) - Float64(c / b))) - Float64(Float64((c ^ 2.0) * a) / (b ^ 3.0))) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((4.0 * a) * c)))) / (2.0 * a); end
function tmp = code(a, b, c) tmp = ((-0.25 * ((((-2.0 * ((c ^ 2.0) * (a ^ 2.0))) ^ 2.0) + (16.0 * ((c ^ 4.0) * (a ^ 4.0)))) / (a * (b ^ 7.0)))) + ((-2.0 * (((a ^ 2.0) * (c ^ 3.0)) / (b ^ 5.0))) - (c / b))) - (((c ^ 2.0) * a) / (b ^ 3.0)); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(4.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]
code[a_, b_, c_] := N[(N[(N[(-0.25 * N[(N[(N[Power[N[(-2.0 * N[(N[Power[c, 2.0], $MachinePrecision] * N[Power[a, 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], 2.0], $MachinePrecision] + N[(16.0 * N[(N[Power[c, 4.0], $MachinePrecision] * N[Power[a, 4.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * N[Power[b, 7.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[(-2.0 * N[(N[(N[Power[a, 2.0], $MachinePrecision] * N[Power[c, 3.0], $MachinePrecision]), $MachinePrecision] / N[Power[b, 5.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(c / b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(N[(N[Power[c, 2.0], $MachinePrecision] * a), $MachinePrecision] / N[Power[b, 3.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(4 \cdot a\right) \cdot c}}{2 \cdot a}
\left(-0.25 \cdot \frac{{\left(-2 \cdot \left({c}^{2} \cdot {a}^{2}\right)\right)}^{2} + 16 \cdot \left({c}^{4} \cdot {a}^{4}\right)}{a \cdot {b}^{7}} + \left(-2 \cdot \frac{{a}^{2} \cdot {c}^{3}}{{b}^{5}} - \frac{c}{b}\right)\right) - \frac{{c}^{2} \cdot a}{{b}^{3}}
Results
Initial program 28.8
Simplified28.7
Taylor expanded in b around inf 5.9
Final simplification5.9
herbie shell --seed 2022186
(FPCore (a b c)
:name "Quadratic roots, narrow range"
:precision binary64
:pre (and (and (and (< 1.0536712127723509e-8 a) (< a 94906265.62425156)) (and (< 1.0536712127723509e-8 b) (< b 94906265.62425156))) (and (< 1.0536712127723509e-8 c) (< c 94906265.62425156)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 4.0 a) c)))) (* 2.0 a)))