Average Error: 0.1 → 0.1
Time: 4.7s
Precision: binary64
\[x \cdot \cos y - z \cdot \sin y \]
\[\cos y \cdot x - z \cdot \sin y \]
(FPCore (x y z) :precision binary64 (- (* x (cos y)) (* z (sin y))))
(FPCore (x y z) :precision binary64 (- (* (cos y) x) (* z (sin y))))
double code(double x, double y, double z) {
	return (x * cos(y)) - (z * sin(y));
}
double code(double x, double y, double z) {
	return (cos(y) * x) - (z * sin(y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x * cos(y)) - (z * sin(y))
end function
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (cos(y) * x) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
	return (x * Math.cos(y)) - (z * Math.sin(y));
}
public static double code(double x, double y, double z) {
	return (Math.cos(y) * x) - (z * Math.sin(y));
}
def code(x, y, z):
	return (x * math.cos(y)) - (z * math.sin(y))
def code(x, y, z):
	return (math.cos(y) * x) - (z * math.sin(y))
function code(x, y, z)
	return Float64(Float64(x * cos(y)) - Float64(z * sin(y)))
end
function code(x, y, z)
	return Float64(Float64(cos(y) * x) - Float64(z * sin(y)))
end
function tmp = code(x, y, z)
	tmp = (x * cos(y)) - (z * sin(y));
end
function tmp = code(x, y, z)
	tmp = (cos(y) * x) - (z * sin(y));
end
code[x_, y_, z_] := N[(N[(x * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] * x), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot \cos y - z \cdot \sin y
\cos y \cdot x - z \cdot \sin y

Error

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Derivation

  1. Initial program 0.1

    \[x \cdot \cos y - z \cdot \sin y \]
  2. Applied egg-rr0.1

    \[\leadsto \color{blue}{\mathsf{fma}\left(x, \cos y, \sin y \cdot \left(-z\right)\right)} \]
  3. Taylor expanded in x around 0 0.1

    \[\leadsto \color{blue}{-1 \cdot \left(z \cdot \sin y\right) + \cos y \cdot x} \]
  4. Simplified0.1

    \[\leadsto \color{blue}{\cos y \cdot x - z \cdot \sin y} \]
  5. Final simplification0.1

    \[\leadsto \cos y \cdot x - z \cdot \sin y \]

Reproduce

herbie shell --seed 2022186 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Transform:aboutX from diagrams-lib-1.3.0.3, A"
  :precision binary64
  (- (* x (cos y)) (* z (sin y))))