(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ a 1.0) (/ (* y b) t)))
(t_2 (+ 1.0 (+ a (* b (/ y t)))))
(t_3 (/ (+ x (/ (* y z) t)) t_1))
(t_4 (+ 1.0 (fma (/ y t) b a))))
(if (<= t_3 (- INFINITY))
(+ (/ x t_4) (/ z (* t_4 (/ t y))))
(if (<= t_3 -1e-303)
(/ (+ x (* (* y z) (/ 1.0 t))) t_1)
(if (<= t_3 0.0)
(/ (+ z (/ (* x t) y)) b)
(if (<= t_3 5e+138)
t_3
(if (<= t_3 INFINITY)
(fma (/ y t) (/ z t_2) (/ x t_2))
(/ (+ z (* x (/ t y))) b))))))))double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (a + 1.0) + ((y * b) / t);
double t_2 = 1.0 + (a + (b * (y / t)));
double t_3 = (x + ((y * z) / t)) / t_1;
double t_4 = 1.0 + fma((y / t), b, a);
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = (x / t_4) + (z / (t_4 * (t / y)));
} else if (t_3 <= -1e-303) {
tmp = (x + ((y * z) * (1.0 / t))) / t_1;
} else if (t_3 <= 0.0) {
tmp = (z + ((x * t) / y)) / b;
} else if (t_3 <= 5e+138) {
tmp = t_3;
} else if (t_3 <= ((double) INFINITY)) {
tmp = fma((y / t), (z / t_2), (x / t_2));
} else {
tmp = (z + (x * (t / y))) / b;
}
return tmp;
}
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function code(x, y, z, t, a, b) t_1 = Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t)) t_2 = Float64(1.0 + Float64(a + Float64(b * Float64(y / t)))) t_3 = Float64(Float64(x + Float64(Float64(y * z) / t)) / t_1) t_4 = Float64(1.0 + fma(Float64(y / t), b, a)) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = Float64(Float64(x / t_4) + Float64(z / Float64(t_4 * Float64(t / y)))); elseif (t_3 <= -1e-303) tmp = Float64(Float64(x + Float64(Float64(y * z) * Float64(1.0 / t))) / t_1); elseif (t_3 <= 0.0) tmp = Float64(Float64(z + Float64(Float64(x * t) / y)) / b); elseif (t_3 <= 5e+138) tmp = t_3; elseif (t_3 <= Inf) tmp = fma(Float64(y / t), Float64(z / t_2), Float64(x / t_2)); else tmp = Float64(Float64(z + Float64(x * Float64(t / y))) / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 + N[(a + N[(b * N[(y / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$4 = N[(1.0 + N[(N[(y / t), $MachinePrecision] * b + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(x / t$95$4), $MachinePrecision] + N[(z / N[(t$95$4 * N[(t / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, -1e-303], N[(N[(x + N[(N[(y * z), $MachinePrecision] * N[(1.0 / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[t$95$3, 0.0], N[(N[(z + N[(N[(x * t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$3, 5e+138], t$95$3, If[LessEqual[t$95$3, Infinity], N[(N[(y / t), $MachinePrecision] * N[(z / t$95$2), $MachinePrecision] + N[(x / t$95$2), $MachinePrecision]), $MachinePrecision], N[(N[(z + N[(x * N[(t / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / b), $MachinePrecision]]]]]]]]]]
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\begin{array}{l}
t_1 := \left(a + 1\right) + \frac{y \cdot b}{t}\\
t_2 := 1 + \left(a + b \cdot \frac{y}{t}\right)\\
t_3 := \frac{x + \frac{y \cdot z}{t}}{t_1}\\
t_4 := 1 + \mathsf{fma}\left(\frac{y}{t}, b, a\right)\\
\mathbf{if}\;t_3 \leq -\infty:\\
\;\;\;\;\frac{x}{t_4} + \frac{z}{t_4 \cdot \frac{t}{y}}\\
\mathbf{elif}\;t_3 \leq -1 \cdot 10^{-303}:\\
\;\;\;\;\frac{x + \left(y \cdot z\right) \cdot \frac{1}{t}}{t_1}\\
\mathbf{elif}\;t_3 \leq 0:\\
\;\;\;\;\frac{z + \frac{x \cdot t}{y}}{b}\\
\mathbf{elif}\;t_3 \leq 5 \cdot 10^{+138}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_3 \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, \frac{z}{t_2}, \frac{x}{t_2}\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z + x \cdot \frac{t}{y}}{b}\\
\end{array}
| Original | 17.0 |
|---|---|
| Target | 13.4 |
| Herbie | 5.3 |
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 64.0
Taylor expanded in x around 0 38.3
Simplified12.6
Applied egg-rr14.0
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < -9.99999999999999931e-304Initial program 0.4
Applied egg-rr0.5
if -9.99999999999999931e-304 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < 0.0Initial program 30.2
Taylor expanded in x around 0 30.3
Simplified25.8
Taylor expanded in b around inf 21.1
if 0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < 5.00000000000000016e138Initial program 0.5
if 5.00000000000000016e138 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 25.7
Taylor expanded in x around 0 15.8
Simplified6.8
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a 1) (/.f64 (*.f64 y b) t))) Initial program 64.0
Taylor expanded in x around 0 61.9
Simplified55.0
Taylor expanded in b around inf 4.5
Simplified1.7
Final simplification5.3
herbie shell --seed 2022186
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:herbie-target
(if (< t -1.3659085366310088e-271) (* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b))))) (if (< t 3.036967103737246e-130) (/ z b) (* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))