(FPCore (lo hi x) :precision binary64 (/ (- x lo) (- hi lo)))
(FPCore (lo hi x)
:precision binary64
(let* ((t_0 (/ (- x lo) hi)) (t_1 (pow (/ lo hi) 2.0)))
(*
(+ (pow (* (- -1.0 (/ lo hi)) t_1) 3.0) (pow t_0 3.0))
(/ 1.0 (+ (pow (- t_1) 2.0) (* t_0 (+ t_0 (* t_1 (+ (/ lo hi) 1.0)))))))))double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
double code(double lo, double hi, double x) {
double t_0 = (x - lo) / hi;
double t_1 = pow((lo / hi), 2.0);
return (pow(((-1.0 - (lo / hi)) * t_1), 3.0) + pow(t_0, 3.0)) * (1.0 / (pow(-t_1, 2.0) + (t_0 * (t_0 + (t_1 * ((lo / hi) + 1.0))))));
}
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
code = (x - lo) / (hi - lo)
end function
real(8) function code(lo, hi, x)
real(8), intent (in) :: lo
real(8), intent (in) :: hi
real(8), intent (in) :: x
real(8) :: t_0
real(8) :: t_1
t_0 = (x - lo) / hi
t_1 = (lo / hi) ** 2.0d0
code = (((((-1.0d0) - (lo / hi)) * t_1) ** 3.0d0) + (t_0 ** 3.0d0)) * (1.0d0 / ((-t_1 ** 2.0d0) + (t_0 * (t_0 + (t_1 * ((lo / hi) + 1.0d0))))))
end function
public static double code(double lo, double hi, double x) {
return (x - lo) / (hi - lo);
}
public static double code(double lo, double hi, double x) {
double t_0 = (x - lo) / hi;
double t_1 = Math.pow((lo / hi), 2.0);
return (Math.pow(((-1.0 - (lo / hi)) * t_1), 3.0) + Math.pow(t_0, 3.0)) * (1.0 / (Math.pow(-t_1, 2.0) + (t_0 * (t_0 + (t_1 * ((lo / hi) + 1.0))))));
}
def code(lo, hi, x): return (x - lo) / (hi - lo)
def code(lo, hi, x): t_0 = (x - lo) / hi t_1 = math.pow((lo / hi), 2.0) return (math.pow(((-1.0 - (lo / hi)) * t_1), 3.0) + math.pow(t_0, 3.0)) * (1.0 / (math.pow(-t_1, 2.0) + (t_0 * (t_0 + (t_1 * ((lo / hi) + 1.0))))))
function code(lo, hi, x) return Float64(Float64(x - lo) / Float64(hi - lo)) end
function code(lo, hi, x) t_0 = Float64(Float64(x - lo) / hi) t_1 = Float64(lo / hi) ^ 2.0 return Float64(Float64((Float64(Float64(-1.0 - Float64(lo / hi)) * t_1) ^ 3.0) + (t_0 ^ 3.0)) * Float64(1.0 / Float64((Float64(-t_1) ^ 2.0) + Float64(t_0 * Float64(t_0 + Float64(t_1 * Float64(Float64(lo / hi) + 1.0))))))) end
function tmp = code(lo, hi, x) tmp = (x - lo) / (hi - lo); end
function tmp = code(lo, hi, x) t_0 = (x - lo) / hi; t_1 = (lo / hi) ^ 2.0; tmp = ((((-1.0 - (lo / hi)) * t_1) ^ 3.0) + (t_0 ^ 3.0)) * (1.0 / ((-t_1 ^ 2.0) + (t_0 * (t_0 + (t_1 * ((lo / hi) + 1.0)))))); end
code[lo_, hi_, x_] := N[(N[(x - lo), $MachinePrecision] / N[(hi - lo), $MachinePrecision]), $MachinePrecision]
code[lo_, hi_, x_] := Block[{t$95$0 = N[(N[(x - lo), $MachinePrecision] / hi), $MachinePrecision]}, Block[{t$95$1 = N[Power[N[(lo / hi), $MachinePrecision], 2.0], $MachinePrecision]}, N[(N[(N[Power[N[(N[(-1.0 - N[(lo / hi), $MachinePrecision]), $MachinePrecision] * t$95$1), $MachinePrecision], 3.0], $MachinePrecision] + N[Power[t$95$0, 3.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[Power[(-t$95$1), 2.0], $MachinePrecision] + N[(t$95$0 * N[(t$95$0 + N[(t$95$1 * N[(N[(lo / hi), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\frac{x - lo}{hi - lo}
\begin{array}{l}
t_0 := \frac{x - lo}{hi}\\
t_1 := {\left(\frac{lo}{hi}\right)}^{2}\\
\left({\left(\left(-1 - \frac{lo}{hi}\right) \cdot t_1\right)}^{3} + {t_0}^{3}\right) \cdot \frac{1}{{\left(-t_1\right)}^{2} + t_0 \cdot \left(t_0 + t_1 \cdot \left(\frac{lo}{hi} + 1\right)\right)}
\end{array}
Results
Initial program 62.0
Taylor expanded in hi around inf 64.0
Simplified51.9
Taylor expanded in x around 0 64.0
Simplified51.9
Applied egg-rr51.9
Taylor expanded in lo around 0 43.7
Final simplification43.7
herbie shell --seed 2022185
(FPCore (lo hi x)
:name "(/ (- x lo) (- hi lo))"
:precision binary64
:pre (and (< lo -1e+308) (> hi 1e+308))
(/ (- x lo) (- hi lo)))