(FPCore (x y) :precision binary64 (* (cosh x) (/ (sin y) y)))
(FPCore (x y) :precision binary64 (/ (sin y) (/ y (cosh x))))
double code(double x, double y) {
return cosh(x) * (sin(y) / y);
}
double code(double x, double y) {
return sin(y) / (y / cosh(x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = cosh(x) * (sin(y) / y)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = sin(y) / (y / cosh(x))
end function
public static double code(double x, double y) {
return Math.cosh(x) * (Math.sin(y) / y);
}
public static double code(double x, double y) {
return Math.sin(y) / (y / Math.cosh(x));
}
def code(x, y): return math.cosh(x) * (math.sin(y) / y)
def code(x, y): return math.sin(y) / (y / math.cosh(x))
function code(x, y) return Float64(cosh(x) * Float64(sin(y) / y)) end
function code(x, y) return Float64(sin(y) / Float64(y / cosh(x))) end
function tmp = code(x, y) tmp = cosh(x) * (sin(y) / y); end
function tmp = code(x, y) tmp = sin(y) / (y / cosh(x)); end
code[x_, y_] := N[(N[Cosh[x], $MachinePrecision] * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := N[(N[Sin[y], $MachinePrecision] / N[(y / N[Cosh[x], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\cosh x \cdot \frac{\sin y}{y}
\frac{\sin y}{\frac{y}{\cosh x}}
Results
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2022185
(FPCore (x y)
:name "Linear.Quaternion:$csinh from linear-1.19.1.3"
:precision binary64
:herbie-target
(/ (* (cosh x) (sin y)) y)
(* (cosh x) (/ (sin y) y)))