(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(fma
normAngle
(*
normAngle
(*
-0.16666666666666666
(fma n0_i (+ u (+ (pow (- 1.0 u) 3.0) -1.0)) (- (* u n1_i)))))
(fma u n1_i (fma n0_i (- u) n0_i))))float code(float normAngle, float u, float n0_i, float n1_i) {
return ((sinf(((1.0f - u) * normAngle)) * (1.0f / sinf(normAngle))) * n0_i) + ((sinf((u * normAngle)) * (1.0f / sinf(normAngle))) * n1_i);
}
float code(float normAngle, float u, float n0_i, float n1_i) {
return fmaf(normAngle, (normAngle * (-0.16666666666666666f * fmaf(n0_i, (u + (powf((1.0f - u), 3.0f) + -1.0f)), -(u * n1_i)))), fmaf(u, n1_i, fmaf(n0_i, -u, n0_i)));
}
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * Float32(Float32(1.0) / sin(normAngle))) * n1_i)) end
function code(normAngle, u, n0_i, n1_i) return fma(normAngle, Float32(normAngle * Float32(Float32(-0.16666666666666666) * fma(n0_i, Float32(u + Float32((Float32(Float32(1.0) - u) ^ Float32(3.0)) + Float32(-1.0))), Float32(-Float32(u * n1_i))))), fma(u, n1_i, fma(n0_i, Float32(-u), n0_i))) end
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n0_i + \left(\sin \left(u \cdot normAngle\right) \cdot \frac{1}{\sin normAngle}\right) \cdot n1_i
\mathsf{fma}\left(normAngle, normAngle \cdot \left(-0.16666666666666666 \cdot \mathsf{fma}\left(n0_i, u + \left({\left(1 - u\right)}^{3} + -1\right), -u \cdot n1_i\right)\right), \mathsf{fma}\left(u, n1_i, \mathsf{fma}\left(n0_i, -u, n0_i\right)\right)\right)
Initial program 0.9
Taylor expanded in u around 0 0.9
Simplified0.4
Taylor expanded in normAngle around 0 0.4
Simplified0.3
Final simplification0.3
herbie shell --seed 2022181
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))