(FPCore (g h) :precision binary64 (* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))
(FPCore (g h) :precision binary64 (* 2.0 (cos (fma PI 0.6666666666666666 (/ (acos (/ (- g) h)) 3.0)))))
double code(double g, double h) {
return 2.0 * cos((((2.0 * ((double) M_PI)) / 3.0) + (acos((-g / h)) / 3.0)));
}
double code(double g, double h) {
return 2.0 * cos(fma(((double) M_PI), 0.6666666666666666, (acos((-g / h)) / 3.0)));
}
function code(g, h) return Float64(2.0 * cos(Float64(Float64(Float64(2.0 * pi) / 3.0) + Float64(acos(Float64(Float64(-g) / h)) / 3.0)))) end
function code(g, h) return Float64(2.0 * cos(fma(pi, 0.6666666666666666, Float64(acos(Float64(Float64(-g) / h)) / 3.0)))) end
code[g_, h_] := N[(2.0 * N[Cos[N[(N[(N[(2.0 * Pi), $MachinePrecision] / 3.0), $MachinePrecision] + N[(N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
code[g_, h_] := N[(2.0 * N[Cos[N[(Pi * 0.6666666666666666 + N[(N[ArcCos[N[((-g) / h), $MachinePrecision]], $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
2 \cdot \cos \left(\frac{2 \cdot \pi}{3} + \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)
2 \cdot \cos \left(\mathsf{fma}\left(\pi, 0.6666666666666666, \frac{\cos^{-1} \left(\frac{-g}{h}\right)}{3}\right)\right)
Initial program 1.0
Simplified1.0
Final simplification1.0
herbie shell --seed 2022181
(FPCore (g h)
:name "2-ancestry mixing, negative discriminant"
:precision binary64
(* 2.0 (cos (+ (/ (* 2.0 PI) 3.0) (/ (acos (/ (- g) h)) 3.0)))))