(FPCore (x y z t a b c i) :precision binary64 (* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))
(FPCore (x y z t a b c i)
:precision binary64
(let* ((t_1 (* 2.0 (fma z t (fma y x (* c (- (* c (* i (- b))) (* a i)))))))
(t_2 (* c (+ a (* b c)))))
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 2e+282)
(* 2.0 (fma z t (fma (- i) (* c (fma c b a)) (* y x))))
t_1))))double code(double x, double y, double z, double t, double a, double b, double c, double i) {
return 2.0 * (((x * y) + (z * t)) - (((a + (b * c)) * c) * i));
}
double code(double x, double y, double z, double t, double a, double b, double c, double i) {
double t_1 = 2.0 * fma(z, t, fma(y, x, (c * ((c * (i * -b)) - (a * i)))));
double t_2 = c * (a + (b * c));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 2e+282) {
tmp = 2.0 * fma(z, t, fma(-i, (c * fma(c, b, a)), (y * x)));
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b, c, i) return Float64(2.0 * Float64(Float64(Float64(x * y) + Float64(z * t)) - Float64(Float64(Float64(a + Float64(b * c)) * c) * i))) end
function code(x, y, z, t, a, b, c, i) t_1 = Float64(2.0 * fma(z, t, fma(y, x, Float64(c * Float64(Float64(c * Float64(i * Float64(-b))) - Float64(a * i)))))) t_2 = Float64(c * Float64(a + Float64(b * c))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 2e+282) tmp = Float64(2.0 * fma(z, t, fma(Float64(-i), Float64(c * fma(c, b, a)), Float64(y * x)))); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_, c_, i_] := N[(2.0 * N[(N[(N[(x * y), $MachinePrecision] + N[(z * t), $MachinePrecision]), $MachinePrecision] - N[(N[(N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision] * c), $MachinePrecision] * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_, c_, i_] := Block[{t$95$1 = N[(2.0 * N[(z * t + N[(y * x + N[(c * N[(N[(c * N[(i * (-b)), $MachinePrecision]), $MachinePrecision] - N[(a * i), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(c * N[(a + N[(b * c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 2e+282], N[(2.0 * N[(z * t + N[((-i) * N[(c * N[(c * b + a), $MachinePrecision]), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
2 \cdot \left(\left(x \cdot y + z \cdot t\right) - \left(\left(a + b \cdot c\right) \cdot c\right) \cdot i\right)
\begin{array}{l}
t_1 := 2 \cdot \mathsf{fma}\left(z, t, \mathsf{fma}\left(y, x, c \cdot \left(c \cdot \left(i \cdot \left(-b\right)\right) - a \cdot i\right)\right)\right)\\
t_2 := c \cdot \left(a + b \cdot c\right)\\
\mathbf{if}\;t_2 \leq -\infty:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 \leq 2 \cdot 10^{+282}:\\
\;\;\;\;2 \cdot \mathsf{fma}\left(z, t, \mathsf{fma}\left(-i, c \cdot \mathsf{fma}\left(c, b, a\right), y \cdot x\right)\right)\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b




Bits error versus c




Bits error versus i
| Original | 6.1 |
|---|---|
| Target | 1.8 |
| Herbie | 0.7 |
if (*.f64 (+.f64 a (*.f64 b c)) c) < -inf.0 or 2.00000000000000007e282 < (*.f64 (+.f64 a (*.f64 b c)) c) Initial program 57.4
Simplified9.8
Taylor expanded in b around 0 35.1
Simplified57.4
Applied egg-rr57.4
Taylor expanded in i around 0 57.6
Simplified9.8
Taylor expanded in c around 0 4.1
if -inf.0 < (*.f64 (+.f64 a (*.f64 b c)) c) < 2.00000000000000007e282Initial program 0.3
Simplified0.9
Taylor expanded in b around 0 10.3
Simplified0.3
Applied egg-rr0.3
Final simplification0.7
herbie shell --seed 2022171
(FPCore (x y z t a b c i)
:name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, A"
:precision binary64
:herbie-target
(* 2.0 (- (+ (* x y) (* z t)) (* (+ a (* b c)) (* c i))))
(* 2.0 (- (+ (* x y) (* z t)) (* (* (+ a (* b c)) c) i))))