(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))
(FPCore (x y z) :precision binary64 (fma (fma y -6.0 (* x 6.0)) z (+ x (* (- y x) 4.0))))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * ((2.0 / 3.0) - z));
}
double code(double x, double y, double z) {
return fma(fma(y, -6.0, (x * 6.0)), z, (x + ((y - x) * 4.0)));
}
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * Float64(Float64(2.0 / 3.0) - z))) end
function code(x, y, z) return fma(fma(y, -6.0, Float64(x * 6.0)), z, Float64(x + Float64(Float64(y - x) * 4.0))) end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * N[(N[(2.0 / 3.0), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(y * -6.0 + N[(x * 6.0), $MachinePrecision]), $MachinePrecision] * z + N[(x + N[(N[(y - x), $MachinePrecision] * 4.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x + \left(\left(y - x\right) \cdot 6\right) \cdot \left(\frac{2}{3} - z\right)
\mathsf{fma}\left(\mathsf{fma}\left(y, -6, x \cdot 6\right), z, x + \left(y - x\right) \cdot 4\right)



Bits error versus x



Bits error versus y



Bits error versus z
Initial program 0.4
Simplified0.2
Taylor expanded in z around 0 0.2
Applied egg-rr0.2
Applied egg-rr0.2
Applied egg-rr0.2
Final simplification0.2
herbie shell --seed 2022170
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, D"
:precision binary64
(+ x (* (* (- y x) 6.0) (- (/ 2.0 3.0) z))))