(FPCore (x y) :precision binary64 (/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))
(FPCore (x y)
:precision binary64
(let* ((t_0 (+ (+ 1.0 (/ x y)) (/ -1.0 y))))
(if (<= x -3.4e+23)
t_0
(if (<= x 1800000000.0) (/ (+ x (/ x (/ y x))) (+ x 1.0)) t_0))))double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
double code(double x, double y) {
double t_0 = (1.0 + (x / y)) + (-1.0 / y);
double tmp;
if (x <= -3.4e+23) {
tmp = t_0;
} else if (x <= 1800000000.0) {
tmp = (x + (x / (y / x))) / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * ((x / y) + 1.0d0)) / (x + 1.0d0)
end function
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + (x / y)) + ((-1.0d0) / y)
if (x <= (-3.4d+23)) then
tmp = t_0
else if (x <= 1800000000.0d0) then
tmp = (x + (x / (y / x))) / (x + 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
return (x * ((x / y) + 1.0)) / (x + 1.0);
}
public static double code(double x, double y) {
double t_0 = (1.0 + (x / y)) + (-1.0 / y);
double tmp;
if (x <= -3.4e+23) {
tmp = t_0;
} else if (x <= 1800000000.0) {
tmp = (x + (x / (y / x))) / (x + 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): return (x * ((x / y) + 1.0)) / (x + 1.0)
def code(x, y): t_0 = (1.0 + (x / y)) + (-1.0 / y) tmp = 0 if x <= -3.4e+23: tmp = t_0 elif x <= 1800000000.0: tmp = (x + (x / (y / x))) / (x + 1.0) else: tmp = t_0 return tmp
function code(x, y) return Float64(Float64(x * Float64(Float64(x / y) + 1.0)) / Float64(x + 1.0)) end
function code(x, y) t_0 = Float64(Float64(1.0 + Float64(x / y)) + Float64(-1.0 / y)) tmp = 0.0 if (x <= -3.4e+23) tmp = t_0; elseif (x <= 1800000000.0) tmp = Float64(Float64(x + Float64(x / Float64(y / x))) / Float64(x + 1.0)); else tmp = t_0; end return tmp end
function tmp = code(x, y) tmp = (x * ((x / y) + 1.0)) / (x + 1.0); end
function tmp_2 = code(x, y) t_0 = (1.0 + (x / y)) + (-1.0 / y); tmp = 0.0; if (x <= -3.4e+23) tmp = t_0; elseif (x <= 1800000000.0) tmp = (x + (x / (y / x))) / (x + 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := N[(N[(x * N[(N[(x / y), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_] := Block[{t$95$0 = N[(N[(1.0 + N[(x / y), $MachinePrecision]), $MachinePrecision] + N[(-1.0 / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -3.4e+23], t$95$0, If[LessEqual[x, 1800000000.0], N[(N[(x + N[(x / N[(y / x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(x + 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\frac{x \cdot \left(\frac{x}{y} + 1\right)}{x + 1}
\begin{array}{l}
t_0 := \left(1 + \frac{x}{y}\right) + \frac{-1}{y}\\
\mathbf{if}\;x \leq -3.4 \cdot 10^{+23}:\\
\;\;\;\;t_0\\
\mathbf{elif}\;x \leq 1800000000:\\
\;\;\;\;\frac{x + \frac{x}{\frac{y}{x}}}{x + 1}\\
\mathbf{else}:\\
\;\;\;\;t_0\\
\end{array}




Bits error versus x




Bits error versus y
Results
| Original | 8.8 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
if x < -3.39999999999999992e23 or 1.8e9 < x Initial program 22.7
Taylor expanded in x around inf 0.1
if -3.39999999999999992e23 < x < 1.8e9Initial program 0.1
Taylor expanded in y around 0 3.8
Simplified0.1
Applied egg-rr0.1
Final simplification0.1
herbie shell --seed 2022170
(FPCore (x y)
:name "Codec.Picture.Types:toneMapping from JuicyPixels-3.2.6.1"
:precision binary64
:herbie-target
(* (/ x 1.0) (/ (+ (/ x y) 1.0) (+ x 1.0)))
(/ (* x (+ (/ x y) 1.0)) (+ x 1.0)))