(FPCore (x y z t a b) :precision binary64 (/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(+
(/ (- (* x (/ y (- b y))) (* y (/ (- t a) (pow (- b y) 2.0)))) z)
(/ (- t a) (- b y))))
(t_2 (/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))
(t_3 (fma z (- b y) y))
(t_4 (+ (/ (- t a) (/ t_3 z)) (/ x (/ t_3 y)))))
(if (<= t_2 -2e-307)
t_4
(if (<= t_2 0.0)
t_1
(if (<= t_2 5e-17) t_2 (if (<= t_2 INFINITY) t_4 t_1))))))double code(double x, double y, double z, double t, double a, double b) {
return ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
}
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((x * (y / (b - y))) - (y * ((t - a) / pow((b - y), 2.0)))) / z) + ((t - a) / (b - y));
double t_2 = ((x * y) + (z * (t - a))) / (y + (z * (b - y)));
double t_3 = fma(z, (b - y), y);
double t_4 = ((t - a) / (t_3 / z)) + (x / (t_3 / y));
double tmp;
if (t_2 <= -2e-307) {
tmp = t_4;
} else if (t_2 <= 0.0) {
tmp = t_1;
} else if (t_2 <= 5e-17) {
tmp = t_2;
} else if (t_2 <= ((double) INFINITY)) {
tmp = t_4;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) return Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y)))) end
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(x * Float64(y / Float64(b - y))) - Float64(y * Float64(Float64(t - a) / (Float64(b - y) ^ 2.0)))) / z) + Float64(Float64(t - a) / Float64(b - y))) t_2 = Float64(Float64(Float64(x * y) + Float64(z * Float64(t - a))) / Float64(y + Float64(z * Float64(b - y)))) t_3 = fma(z, Float64(b - y), y) t_4 = Float64(Float64(Float64(t - a) / Float64(t_3 / z)) + Float64(x / Float64(t_3 / y))) tmp = 0.0 if (t_2 <= -2e-307) tmp = t_4; elseif (t_2 <= 0.0) tmp = t_1; elseif (t_2 <= 5e-17) tmp = t_2; elseif (t_2 <= Inf) tmp = t_4; else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(x * N[(y / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - N[(y * N[(N[(t - a), $MachinePrecision] / N[Power[N[(b - y), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision] + N[(N[(t - a), $MachinePrecision] / N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(x * y), $MachinePrecision] + N[(z * N[(t - a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(y + N[(z * N[(b - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(z * N[(b - y), $MachinePrecision] + y), $MachinePrecision]}, Block[{t$95$4 = N[(N[(N[(t - a), $MachinePrecision] / N[(t$95$3 / z), $MachinePrecision]), $MachinePrecision] + N[(x / N[(t$95$3 / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e-307], t$95$4, If[LessEqual[t$95$2, 0.0], t$95$1, If[LessEqual[t$95$2, 5e-17], t$95$2, If[LessEqual[t$95$2, Infinity], t$95$4, t$95$1]]]]]]]]
\frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}
\begin{array}{l}
t_1 := \frac{x \cdot \frac{y}{b - y} - y \cdot \frac{t - a}{{\left(b - y\right)}^{2}}}{z} + \frac{t - a}{b - y}\\
t_2 := \frac{x \cdot y + z \cdot \left(t - a\right)}{y + z \cdot \left(b - y\right)}\\
t_3 := \mathsf{fma}\left(z, b - y, y\right)\\
t_4 := \frac{t - a}{\frac{t_3}{z}} + \frac{x}{\frac{t_3}{y}}\\
\mathbf{if}\;t_2 \leq -2 \cdot 10^{-307}:\\
\;\;\;\;t_4\\
\mathbf{elif}\;t_2 \leq 0:\\
\;\;\;\;t_1\\
\mathbf{elif}\;t_2 \leq 5 \cdot 10^{-17}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_2 \leq \infty:\\
\;\;\;\;t_4\\
\mathbf{else}:\\
\;\;\;\;t_1\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a




Bits error versus b
| Original | 23.2 |
|---|---|
| Target | 18.1 |
| Herbie | 1.1 |
if (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < -1.99999999999999982e-307 or 4.9999999999999999e-17 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < +inf.0Initial program 14.8
Taylor expanded in x around 0 14.8
Simplified6.0
Applied egg-rr6.0
Applied egg-rr1.1
if -1.99999999999999982e-307 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < 0.0 or +inf.0 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) Initial program 57.5
Taylor expanded in z around -inf 27.3
Simplified1.5
if 0.0 < (/.f64 (+.f64 (*.f64 x y) (*.f64 z (-.f64 t a))) (+.f64 y (*.f64 z (-.f64 b y)))) < 4.9999999999999999e-17Initial program 0.3
Applied egg-rr0.3
Final simplification1.1
herbie shell --seed 2022170
(FPCore (x y z t a b)
:name "Development.Shake.Progress:decay from shake-0.15.5"
:precision binary64
:herbie-target
(- (/ (+ (* z t) (* y x)) (+ y (* z (- b y)))) (/ a (+ (- b y) (/ y z))))
(/ (+ (* x y) (* z (- t a))) (+ y (* z (- b y)))))