Average Error: 11.1 → 1.0
Time: 5.0s
Precision: binary64
\[x + \frac{y \cdot \left(z - t\right)}{a - t} \]
\[x + \frac{y}{\frac{a - t}{z - t}} \]
(FPCore (x y z t a) :precision binary64 (+ x (/ (* y (- z t)) (- a t))))
(FPCore (x y z t a) :precision binary64 (+ x (/ y (/ (- a t) (- z t)))))
double code(double x, double y, double z, double t, double a) {
	return x + ((y * (z - t)) / (a - t));
}
double code(double x, double y, double z, double t, double a) {
	return x + (y / ((a - t) / (z - t)));
}
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = x + ((y * (z - t)) / (a - t))
end function
real(8) function code(x, y, z, t, a)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    code = x + (y / ((a - t) / (z - t)))
end function
public static double code(double x, double y, double z, double t, double a) {
	return x + ((y * (z - t)) / (a - t));
}
public static double code(double x, double y, double z, double t, double a) {
	return x + (y / ((a - t) / (z - t)));
}
def code(x, y, z, t, a):
	return x + ((y * (z - t)) / (a - t))
def code(x, y, z, t, a):
	return x + (y / ((a - t) / (z - t)))
function code(x, y, z, t, a)
	return Float64(x + Float64(Float64(y * Float64(z - t)) / Float64(a - t)))
end
function code(x, y, z, t, a)
	return Float64(x + Float64(y / Float64(Float64(a - t) / Float64(z - t))))
end
function tmp = code(x, y, z, t, a)
	tmp = x + ((y * (z - t)) / (a - t));
end
function tmp = code(x, y, z, t, a)
	tmp = x + (y / ((a - t) / (z - t)));
end
code[x_, y_, z_, t_, a_] := N[(x + N[(N[(y * N[(z - t), $MachinePrecision]), $MachinePrecision] / N[(a - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(x + N[(y / N[(N[(a - t), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x + \frac{y \cdot \left(z - t\right)}{a - t}
x + \frac{y}{\frac{a - t}{z - t}}

Error

Bits error versus x

Bits error versus y

Bits error versus z

Bits error versus t

Bits error versus a

Try it out

Your Program's Arguments

Results

Enter valid numbers for all inputs

Target

Original11.1
Target1.0
Herbie1.0
\[x + \frac{y}{\frac{a - t}{z - t}} \]

Derivation

  1. Initial program 11.1

    \[x + \frac{y \cdot \left(z - t\right)}{a - t} \]
  2. Simplified1.2

    \[\leadsto \color{blue}{\mathsf{fma}\left(y, \frac{z - t}{a - t}, x\right)} \]
  3. Applied egg-rr2.4

    \[\leadsto \color{blue}{\sqrt[3]{\mathsf{fma}\left(y, \frac{z - t}{a - t}, x\right)} \cdot {\left(\sqrt[3]{\mathsf{fma}\left(y, \frac{z - t}{a - t}, x\right)}\right)}^{2}} \]
  4. Taylor expanded in y around -inf 11.1

    \[\leadsto \color{blue}{\frac{\left(z - t\right) \cdot y}{a - t} + x} \]
  5. Simplified1.0

    \[\leadsto \color{blue}{x + \frac{y}{\frac{a - t}{z - t}}} \]
  6. Final simplification1.0

    \[\leadsto x + \frac{y}{\frac{a - t}{z - t}} \]

Reproduce

herbie shell --seed 2022170 
(FPCore (x y z t a)
  :name "Graphics.Rendering.Plot.Render.Plot.Axis:renderAxisTicks from plot-0.2.3.4, B"
  :precision binary64

  :herbie-target
  (+ x (/ y (/ (- a t) (- z t))))

  (+ x (/ (* y (- z t)) (- a t))))