(FPCore (x y z t) :precision binary64 (* (- (* x y) (* z y)) t))
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- (* x y) (* y z)))
(t_2 (* t_1 t))
(t_3 (- (* y (* x t)) (* y (* z t)))))
(if (<= t_1 (- INFINITY))
t_3
(if (<= t_1 -2e-89)
t_2
(if (<= t_1 1e-150)
t_3
(if (<= t_1 1e+88) t_2 (fma x (* y t) (* z (* y (- t))))))))))double code(double x, double y, double z, double t) {
return ((x * y) - (z * y)) * t;
}
double code(double x, double y, double z, double t) {
double t_1 = (x * y) - (y * z);
double t_2 = t_1 * t;
double t_3 = (y * (x * t)) - (y * (z * t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_1 <= -2e-89) {
tmp = t_2;
} else if (t_1 <= 1e-150) {
tmp = t_3;
} else if (t_1 <= 1e+88) {
tmp = t_2;
} else {
tmp = fma(x, (y * t), (z * (y * -t)));
}
return tmp;
}
function code(x, y, z, t) return Float64(Float64(Float64(x * y) - Float64(z * y)) * t) end
function code(x, y, z, t) t_1 = Float64(Float64(x * y) - Float64(y * z)) t_2 = Float64(t_1 * t) t_3 = Float64(Float64(y * Float64(x * t)) - Float64(y * Float64(z * t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = t_3; elseif (t_1 <= -2e-89) tmp = t_2; elseif (t_1 <= 1e-150) tmp = t_3; elseif (t_1 <= 1e+88) tmp = t_2; else tmp = fma(x, Float64(y * t), Float64(z * Float64(y * Float64(-t)))); end return tmp end
code[x_, y_, z_, t_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * y), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision]
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(x * y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 * t), $MachinePrecision]}, Block[{t$95$3 = N[(N[(y * N[(x * t), $MachinePrecision]), $MachinePrecision] - N[(y * N[(z * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], t$95$3, If[LessEqual[t$95$1, -2e-89], t$95$2, If[LessEqual[t$95$1, 1e-150], t$95$3, If[LessEqual[t$95$1, 1e+88], t$95$2, N[(x * N[(y * t), $MachinePrecision] + N[(z * N[(y * (-t)), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]]]]]
\left(x \cdot y - z \cdot y\right) \cdot t
\begin{array}{l}
t_1 := x \cdot y - y \cdot z\\
t_2 := t_1 \cdot t\\
t_3 := y \cdot \left(x \cdot t\right) - y \cdot \left(z \cdot t\right)\\
\mathbf{if}\;t_1 \leq -\infty:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_1 \leq -2 \cdot 10^{-89}:\\
\;\;\;\;t_2\\
\mathbf{elif}\;t_1 \leq 10^{-150}:\\
\;\;\;\;t_3\\
\mathbf{elif}\;t_1 \leq 10^{+88}:\\
\;\;\;\;t_2\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(x, y \cdot t, z \cdot \left(y \cdot \left(-t\right)\right)\right)\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t
| Original | 7.4 |
|---|---|
| Target | 3.3 |
| Herbie | 1.4 |
if (-.f64 (*.f64 x y) (*.f64 z y)) < -inf.0 or -2.00000000000000008e-89 < (-.f64 (*.f64 x y) (*.f64 z y)) < 1.00000000000000001e-150Initial program 14.3
Simplified2.2
Taylor expanded in x around 0 2.2
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z y)) < -2.00000000000000008e-89 or 1.00000000000000001e-150 < (-.f64 (*.f64 x y) (*.f64 z y)) < 9.99999999999999959e87Initial program 0.3
if 9.99999999999999959e87 < (-.f64 (*.f64 x y) (*.f64 z y)) Initial program 16.6
Simplified3.7
Applied egg-rr3.6
Applied egg-rr3.5
Final simplification1.4
herbie shell --seed 2022170
(FPCore (x y z t)
:name "Linear.Projection:inverseInfinitePerspective from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< t -9.231879582886777e-80) (* (* y t) (- x z)) (if (< t 2.543067051564877e+83) (* y (* t (- x z))) (* (* y (- x z)) t)))
(* (- (* x y) (* z y)) t))