(FPCore (x y z) :precision binary64 (/ (* x (/ (sin y) y)) z))
(FPCore (x y z) :precision binary64 (if (<= x -1e+34) (/ (/ (* x (sin y)) y) z) (if (<= x 1e-20) (/ (/ x z) (/ y (sin y))) (/ (* x (/ (sin y) y)) z))))
double code(double x, double y, double z) {
return (x * (sin(y) / y)) / z;
}
double code(double x, double y, double z) {
double tmp;
if (x <= -1e+34) {
tmp = ((x * sin(y)) / y) / z;
} else if (x <= 1e-20) {
tmp = (x / z) / (y / sin(y));
} else {
tmp = (x * (sin(y) / y)) / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (sin(y) / y)) / z
end function
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1d+34)) then
tmp = ((x * sin(y)) / y) / z
else if (x <= 1d-20) then
tmp = (x / z) / (y / sin(y))
else
tmp = (x * (sin(y) / y)) / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
return (x * (Math.sin(y) / y)) / z;
}
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1e+34) {
tmp = ((x * Math.sin(y)) / y) / z;
} else if (x <= 1e-20) {
tmp = (x / z) / (y / Math.sin(y));
} else {
tmp = (x * (Math.sin(y) / y)) / z;
}
return tmp;
}
def code(x, y, z): return (x * (math.sin(y) / y)) / z
def code(x, y, z): tmp = 0 if x <= -1e+34: tmp = ((x * math.sin(y)) / y) / z elif x <= 1e-20: tmp = (x / z) / (y / math.sin(y)) else: tmp = (x * (math.sin(y) / y)) / z return tmp
function code(x, y, z) return Float64(Float64(x * Float64(sin(y) / y)) / z) end
function code(x, y, z) tmp = 0.0 if (x <= -1e+34) tmp = Float64(Float64(Float64(x * sin(y)) / y) / z); elseif (x <= 1e-20) tmp = Float64(Float64(x / z) / Float64(y / sin(y))); else tmp = Float64(Float64(x * Float64(sin(y) / y)) / z); end return tmp end
function tmp = code(x, y, z) tmp = (x * (sin(y) / y)) / z; end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1e+34) tmp = ((x * sin(y)) / y) / z; elseif (x <= 1e-20) tmp = (x / z) / (y / sin(y)); else tmp = (x * (sin(y) / y)) / z; end tmp_2 = tmp; end
code[x_, y_, z_] := N[(N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
code[x_, y_, z_] := If[LessEqual[x, -1e+34], N[(N[(N[(x * N[Sin[y], $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[x, 1e-20], N[(N[(x / z), $MachinePrecision] / N[(y / N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(x * N[(N[Sin[y], $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]]]
\frac{x \cdot \frac{\sin y}{y}}{z}
\begin{array}{l}
\mathbf{if}\;x \leq -1 \cdot 10^{+34}:\\
\;\;\;\;\frac{\frac{x \cdot \sin y}{y}}{z}\\
\mathbf{elif}\;x \leq 10^{-20}:\\
\;\;\;\;\frac{\frac{x}{z}}{\frac{y}{\sin y}}\\
\mathbf{else}:\\
\;\;\;\;\frac{x \cdot \frac{\sin y}{y}}{z}\\
\end{array}




Bits error versus x




Bits error versus y




Bits error versus z
Results
| Original | 2.7 |
|---|---|
| Target | 0.3 |
| Herbie | 0.2 |
if x < -9.99999999999999946e33Initial program 0.2
Taylor expanded in x around 0 0.2
if -9.99999999999999946e33 < x < 9.99999999999999945e-21Initial program 4.6
Applied egg-rr0.3
Applied egg-rr0.1
if 9.99999999999999945e-21 < x Initial program 0.2
Final simplification0.2
herbie shell --seed 2022170
(FPCore (x y z)
:name "Linear.Quaternion:$ctanh from linear-1.19.1.3"
:precision binary64
:herbie-target
(if (< z -4.2173720203427147e-29) (/ (* x (/ 1.0 (/ y (sin y)))) z) (if (< z 4.446702369113811e+64) (/ x (* z (/ y (sin y)))) (/ (* x (/ 1.0 (/ y (sin y)))) z)))
(/ (* x (/ (sin y) y)) z))