(FPCore (x y z) :precision binary64 (+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))
(FPCore (x y z) :precision binary64 (+ (* x 0.5) (- (fma y (log z) y) (* y z))))
double code(double x, double y, double z) {
return (x * 0.5) + (y * ((1.0 - z) + log(z)));
}
double code(double x, double y, double z) {
return (x * 0.5) + (fma(y, log(z), y) - (y * z));
}
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(y * Float64(Float64(1.0 - z) + log(z)))) end
function code(x, y, z) return Float64(Float64(x * 0.5) + Float64(fma(y, log(z), y) - Float64(y * z))) end
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(y * N[(N[(1.0 - z), $MachinePrecision] + N[Log[z], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(x * 0.5), $MachinePrecision] + N[(N[(y * N[Log[z], $MachinePrecision] + y), $MachinePrecision] - N[(y * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
x \cdot 0.5 + y \cdot \left(\left(1 - z\right) + \log z\right)
x \cdot 0.5 + \left(\mathsf{fma}\left(y, \log z, y\right) - y \cdot z\right)




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.1 |
| Herbie | 0.1 |
Initial program 0.1
Taylor expanded in z around 0 0.1
Taylor expanded in z around inf 0.1
Simplified0.1
Final simplification0.1
herbie shell --seed 2022170
(FPCore (x y z)
:name "System.Random.MWC.Distributions:gamma from mwc-random-0.13.3.2"
:precision binary64
:herbie-target
(- (+ y (* 0.5 x)) (* y (- z (log z))))
(+ (* x 0.5) (* y (+ (- 1.0 z) (log z)))))