Average Error: 0.0 → 0.0
Time: 2.2s
Precision: binary64
\[x + \left(y - x\right) \cdot z \]
\[\mathsf{fma}\left(z, -x, \mathsf{fma}\left(y, z, x\right)\right) \]
(FPCore (x y z) :precision binary64 (+ x (* (- y x) z)))
(FPCore (x y z) :precision binary64 (fma z (- x) (fma y z x)))
double code(double x, double y, double z) {
	return x + ((y - x) * z);
}
double code(double x, double y, double z) {
	return fma(z, -x, fma(y, z, x));
}
function code(x, y, z)
	return Float64(x + Float64(Float64(y - x) * z))
end
function code(x, y, z)
	return fma(z, Float64(-x), fma(y, z, x))
end
code[x_, y_, z_] := N[(x + N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(z * (-x) + N[(y * z + x), $MachinePrecision]), $MachinePrecision]
x + \left(y - x\right) \cdot z
\mathsf{fma}\left(z, -x, \mathsf{fma}\left(y, z, x\right)\right)

Error

Bits error versus x

Bits error versus y

Bits error versus z

Derivation

  1. Initial program 0.0

    \[x + \left(y - x\right) \cdot z \]
  2. Simplified0.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(y - x, z, x\right)} \]
  3. Taylor expanded in y around 0 0.0

    \[\leadsto \color{blue}{\left(y \cdot z + x\right) - z \cdot x} \]
  4. Applied egg-rr0.0

    \[\leadsto \color{blue}{\mathsf{fma}\left(z, -x, \mathsf{fma}\left(y, z, x\right)\right)} \]
  5. Final simplification0.0

    \[\leadsto \mathsf{fma}\left(z, -x, \mathsf{fma}\left(y, z, x\right)\right) \]

Reproduce

herbie shell --seed 2022166 
(FPCore (x y z)
  :name "Diagrams.ThreeD.Shapes:frustum from diagrams-lib-1.3.0.3, B"
  :precision binary64
  (+ x (* (- y x) z)))