(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (fma (/ y z) 4.0 2.0)))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
double code(double x, double y, double z) {
return (4.0 * (x / z)) - fma((y / z), 4.0, 2.0);
}
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - fma(Float64(y / z), 4.0, 2.0)) end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(N[(y / z), $MachinePrecision] * 4.0 + 2.0), $MachinePrecision]), $MachinePrecision]
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
4 \cdot \frac{x}{z} - \mathsf{fma}\left(\frac{y}{z}, 4, 2\right)




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.1 |
|---|---|
| Target | 0.0 |
| Herbie | 0.0 |
Initial program 0.1
Taylor expanded in x around 0 0.0
Applied egg-rr0.0
Final simplification0.0
herbie shell --seed 2022166
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:herbie-target
(- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))