(FPCore (x y z t a) :precision binary64 (+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))
(FPCore (x y z t a) :precision binary64 (+ (+ (* 120.0 a) (* 60.0 (/ x (- z t)))) (/ -60.0 (/ (- z t) y))))
double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
double code(double x, double y, double z, double t, double a) {
return ((120.0 * a) + (60.0 * (x / (z - t)))) + (-60.0 / ((z - t) / y));
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((60.0d0 * (x - y)) / (z - t)) + (a * 120.0d0)
end function
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((120.0d0 * a) + (60.0d0 * (x / (z - t)))) + ((-60.0d0) / ((z - t) / y))
end function
public static double code(double x, double y, double z, double t, double a) {
return ((60.0 * (x - y)) / (z - t)) + (a * 120.0);
}
public static double code(double x, double y, double z, double t, double a) {
return ((120.0 * a) + (60.0 * (x / (z - t)))) + (-60.0 / ((z - t) / y));
}
def code(x, y, z, t, a): return ((60.0 * (x - y)) / (z - t)) + (a * 120.0)
def code(x, y, z, t, a): return ((120.0 * a) + (60.0 * (x / (z - t)))) + (-60.0 / ((z - t) / y))
function code(x, y, z, t, a) return Float64(Float64(Float64(60.0 * Float64(x - y)) / Float64(z - t)) + Float64(a * 120.0)) end
function code(x, y, z, t, a) return Float64(Float64(Float64(120.0 * a) + Float64(60.0 * Float64(x / Float64(z - t)))) + Float64(-60.0 / Float64(Float64(z - t) / y))) end
function tmp = code(x, y, z, t, a) tmp = ((60.0 * (x - y)) / (z - t)) + (a * 120.0); end
function tmp = code(x, y, z, t, a) tmp = ((120.0 * a) + (60.0 * (x / (z - t)))) + (-60.0 / ((z - t) / y)); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(60.0 * N[(x - y), $MachinePrecision]), $MachinePrecision] / N[(z - t), $MachinePrecision]), $MachinePrecision] + N[(a * 120.0), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_, t_, a_] := N[(N[(N[(120.0 * a), $MachinePrecision] + N[(60.0 * N[(x / N[(z - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(-60.0 / N[(N[(z - t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\frac{60 \cdot \left(x - y\right)}{z - t} + a \cdot 120
\left(120 \cdot a + 60 \cdot \frac{x}{z - t}\right) + \frac{-60}{\frac{z - t}{y}}




Bits error versus x




Bits error versus y




Bits error versus z




Bits error versus t




Bits error versus a
Results
| Original | 0.3 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.3
Simplified0.2
Taylor expanded in x around 0 0.2
Applied egg-rr0.2
Final simplification0.2
herbie shell --seed 2022166
(FPCore (x y z t a)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, B"
:precision binary64
:herbie-target
(+ (/ 60.0 (/ (- z t) (- x y))) (* a 120.0))
(+ (/ (* 60.0 (- x y)) (- z t)) (* a 120.0)))