(FPCore (x y z) :precision binary64 (+ x (* (* (- y x) 6.0) z)))
(FPCore (x y z) :precision binary64 (fma (* -6.0 z) x (fma 6.0 (* z y) x)))
double code(double x, double y, double z) {
return x + (((y - x) * 6.0) * z);
}
double code(double x, double y, double z) {
return fma((-6.0 * z), x, fma(6.0, (z * y), x));
}
function code(x, y, z) return Float64(x + Float64(Float64(Float64(y - x) * 6.0) * z)) end
function code(x, y, z) return fma(Float64(-6.0 * z), x, fma(6.0, Float64(z * y), x)) end
code[x_, y_, z_] := N[(x + N[(N[(N[(y - x), $MachinePrecision] * 6.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(-6.0 * z), $MachinePrecision] * x + N[(6.0 * N[(z * y), $MachinePrecision] + x), $MachinePrecision]), $MachinePrecision]
x + \left(\left(y - x\right) \cdot 6\right) \cdot z
\mathsf{fma}\left(-6 \cdot z, x, \mathsf{fma}\left(6, z \cdot y, x\right)\right)




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 0.2 |
|---|---|
| Target | 0.2 |
| Herbie | 0.2 |
Initial program 0.2
Simplified0.2
Taylor expanded in y around 0 0.2
Applied egg-rr0.2
Final simplification0.2
herbie shell --seed 2022166
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, E"
:precision binary64
:herbie-target
(- x (* (* 6.0 z) (- x y)))
(+ x (* (* (- y x) 6.0) z)))