(FPCore (x y z) :precision binary64 (* x (- 1.0 (* (- 1.0 y) z))))
(FPCore (x y z) :precision binary64 (fma (* z x) (+ y -1.0) x))
double code(double x, double y, double z) {
return x * (1.0 - ((1.0 - y) * z));
}
double code(double x, double y, double z) {
return fma((z * x), (y + -1.0), x);
}
function code(x, y, z) return Float64(x * Float64(1.0 - Float64(Float64(1.0 - y) * z))) end
function code(x, y, z) return fma(Float64(z * x), Float64(y + -1.0), x) end
code[x_, y_, z_] := N[(x * N[(1.0 - N[(N[(1.0 - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_, y_, z_] := N[(N[(z * x), $MachinePrecision] * N[(y + -1.0), $MachinePrecision] + x), $MachinePrecision]
x \cdot \left(1 - \left(1 - y\right) \cdot z\right)
\mathsf{fma}\left(z \cdot x, y + -1, x\right)




Bits error versus x




Bits error versus y




Bits error versus z
| Original | 3.4 |
|---|---|
| Target | 0.2 |
| Herbie | 1.7 |
Initial program 3.4
Taylor expanded in x around 0 3.4
Simplified1.7
Final simplification1.7
herbie shell --seed 2022166
(FPCore (x y z)
:name "Data.Colour.RGBSpace.HSV:hsv from colour-2.3.3, J"
:precision binary64
:herbie-target
(if (< (* x (- 1.0 (* (- 1.0 y) z))) -1.618195973607049e+50) (+ x (* (- 1.0 y) (* (- z) x))) (if (< (* x (- 1.0 (* (- 1.0 y) z))) 3.892237649663903e+134) (- (* (* x y) z) (- (* x z) x)) (+ x (* (- 1.0 y) (* (- z) x)))))
(* x (- 1.0 (* (- 1.0 y) z))))