(FPCore (x) :precision binary64 (* (* x x) (- 3.0 (* x 2.0))))
(FPCore (x) :precision binary64 (+ (* 3.0 (pow x 2.0)) (* (pow x 3.0) -2.0)))
double code(double x) {
return (x * x) * (3.0 - (x * 2.0));
}
double code(double x) {
return (3.0 * pow(x, 2.0)) + (pow(x, 3.0) * -2.0);
}
real(8) function code(x)
real(8), intent (in) :: x
code = (x * x) * (3.0d0 - (x * 2.0d0))
end function
real(8) function code(x)
real(8), intent (in) :: x
code = (3.0d0 * (x ** 2.0d0)) + ((x ** 3.0d0) * (-2.0d0))
end function
public static double code(double x) {
return (x * x) * (3.0 - (x * 2.0));
}
public static double code(double x) {
return (3.0 * Math.pow(x, 2.0)) + (Math.pow(x, 3.0) * -2.0);
}
def code(x): return (x * x) * (3.0 - (x * 2.0))
def code(x): return (3.0 * math.pow(x, 2.0)) + (math.pow(x, 3.0) * -2.0)
function code(x) return Float64(Float64(x * x) * Float64(3.0 - Float64(x * 2.0))) end
function code(x) return Float64(Float64(3.0 * (x ^ 2.0)) + Float64((x ^ 3.0) * -2.0)) end
function tmp = code(x) tmp = (x * x) * (3.0 - (x * 2.0)); end
function tmp = code(x) tmp = (3.0 * (x ^ 2.0)) + ((x ^ 3.0) * -2.0); end
code[x_] := N[(N[(x * x), $MachinePrecision] * N[(3.0 - N[(x * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
code[x_] := N[(N[(3.0 * N[Power[x, 2.0], $MachinePrecision]), $MachinePrecision] + N[(N[Power[x, 3.0], $MachinePrecision] * -2.0), $MachinePrecision]), $MachinePrecision]
\left(x \cdot x\right) \cdot \left(3 - x \cdot 2\right)
3 \cdot {x}^{2} + {x}^{3} \cdot -2




Bits error versus x
Results
| Original | 0.2 |
|---|---|
| Target | 0.2 |
| Herbie | 0.1 |
Initial program 0.2
Simplified0.2
Taylor expanded in x around 0 0.1
Final simplification0.1
herbie shell --seed 2022166
(FPCore (x)
:name "Data.Spline.Key:interpolateKeys from smoothie-0.4.0.2"
:precision binary64
:herbie-target
(* x (* x (- 3.0 (* x 2.0))))
(* (* x x) (- 3.0 (* x 2.0))))